@sora_sakurai_en
  @sora_sakurai_en
Masahiro Sakurai on Creating Games | Avoiding Comparison [Planning & Game Design] @sora_sakurai_en | Uploaded November 2023 | Updated October 2024, 10 hours ago.
When making creative works, it's important to make something unique—or at least something fresh!
But what about content people have truly never seen before? It may be that humans simply can't picture something without a reference for comparison...
Avoiding Comparison [Planning & Game Design]Using Other Songs for Audio Reference [Audio]Game Essence in Shooting Games [Game Essence]Directors and Producers [Team Management]Marketing is Multiplicative  [Marketing]Finish Everything Within the Day [Team Management]Playing Games in Front of Other People [Marketing]The Limitations of Particle Effects [Effects]Balancing Ambient Sounds [Audio]What Happens When You Shift the Center of Gravity? [Design Specifics]When Ideas Wont Come [Work Ethic]1986: The Year of Legend [Grab Bag]

Avoiding Comparison [Planning & Game Design] @sora_sakurai_en

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