Masahiro Sakurai on Creating Games | Start with the Climax [Planning & Game Design] @sora_sakurai_en | Uploaded July 2024 | Updated October 2024, 8 hours ago.
One of the most challenging things to design for in a game is giving players control right from the very start.
While there's merit to starting out slow and building up the story, it's more suitable these days to cut straight to the action.
One of the most challenging things to design for in a game is giving players control right from the very start.
While there's merit to starting out slow and building up the story, it's more suitable these days to cut straight to the action.