@sora_sakurai_en
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Masahiro Sakurai on Creating Games | Randomness Spices Games Up [Design Specifics] @sora_sakurai_en | Uploaded February 2024 | Updated October 2024, 8 hours ago.
Some games can be beaten by memorizing patterns, while others require mastering a skillset to overcome ever-changing challenges. Today, I'd like to talk about randomness—a requisite element of the latter kind of game.
Randomness Spices Games Up [Design Specifics]Start with the Climax [Planning & Game Design]Dont Be Unresponsive  [Planning & Game Design]Famicom and NES Audio [Audio]Competition and Abundance [Work Ethic]Amplify Both Strengths and Weaknesses [Game Essence]How I Stuck With My Column  [Work Ethic]Making Games as Part of a Company [Team Management]Praise the Player! [Planning & Game Design]What is “Play”? [Game Essence]The Pros and Cons of Leaderboards [Game Essence]Avoiding Comparison [Planning & Game Design]

Randomness Spices Games Up [Design Specifics] @sora_sakurai_en

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