Uploaded October 2019 | Updated September 2026, 3 weeks ago
Edit Feb 24th: Updated for Harrowstorm Patch. Not much has changed. Certain Necro abilities should be much nicer to use. Sustain is better, and therefore your DPS should go up slightly too versus Dragonhold!
---
This is a Magicka Necromancer PVE build and Iron Atronach Parse for the Dragonhold/Harrowstorm patch.
Magicka Necromancer is in a bit of an interesting spot at the moment. There is lots of class identity here, and some of the skills look really good. Major Vulnerability, especially with the changes to it in Dragonhold, means including a few Magicka Necromancers is a useful thing to do in a Magicka Composition. The fact that Shocking Siphon is still broken, therefore allowing it to be cast off-global-cooldown, is just one sign that the class isn't quite the finished product yet, design-wise. My feeling is that the class still feels a little clunky to play in general, with some of the animations yet to be refined.
This parse is one performed by me. This rotation shows a balance between complexity and effectiveness. You could do maybe a little more by packing in 2 more DOTs in place of Inner Light front-bar and Shocking Siphon back bar (more details in the alternative skills section). The rotation would've been a little more complex to play dynamically, which is my preferred play style, however 88,888 DPS here was just too cool a number to pass on. :D
--
I am using the Max Magicka/Magicka Regen food, with 64 points into Magicka for all Magicka Setups in these rotations.
Gear used here:
5x Spell Strategist Body, 5x Siroria front-barred, 2x Zaan. (See build screenshot for full details).
I am using Spell Strategist here, instead of Mother's Sorrow like on other classes. Necromancer's unique passives mean that with Mother's Sorrow, you don't get as much out of execute as a set like Spell Strategist or Elemental Succession, and I wanted to make the comparison fairer.
Race used: Altmer
Good alternatives: Breton, Dunmer, Khajiit
In real raid situations, consider Clockwork Citrus Fillet or Artaeum Pickled Fish Bowl as food alternatives.
Other gear that is perfectly suitable for different situations include:
False God, Elemental Succession, Mother's Sorrow, New Moon Acolyte
CMX Parse from Video -- https://i.imgur.com/VBMyLJE.png
CMX Build (Gear, Skills, CPs) from Video -- https://i.imgur.com/JLujCFh.png
--
Rotation
Avid Boneyard and Unstable Wall are two of the stronger AOE abilities, and since they are both 10 seconds long, it makes sense to try and pair them together here. Stalking Blastbones is a pretty strong semi-spammable, designed to be cast 1-in-3 at melee range, and perhaps 1-in-4 at medium range. Keep this up as much as possible, which casting other DOTs such as Deathbolt, Degeneration and Barbed Trap on cooldown. Otherwise, cast Ricochet Skull as the spammable. Playing in melee is also useful because you can use your own Grave Robber synergy, and of course Barbed Trap, which is preferred over Channelled Acceleration in many situations.
Mystic Siphon is currently a unique skill because you can cast it off-global-cooldown. The best way, that I've found, is to cast it in between an ability and your next light attack. You can recast it early if you want to, but do keep it up because the damage is good and also gives some sustain too.
LA -- Skill ---------------- LA - Skill
becomes:
LA -- Skill - Siphon -- LA - Skill
Proposed Static Rotation (BB = Blastbones)
Start:
Archer - Trap
BB - Boneyard - Wall - BB - Degeneration - Spam
BB - Spam - Spam - Archer/Trap
Alternate Archer and Trap. Cast Siphon anytime. Spam = Skull, or Ulti when needed.
--
About alternative skills that I did not use in this video:
Mystic Orb - a must-have skill if you want to include more AOE damage into your setup. Upsides also include a nice group synergy, but the downside is the high resource cost.
Flame Reach - if you wanted to add another single-target DOT. Provides some extra sources of Burning damage and cost is relatively cheap, but damage isn't as good as some other options.
Scalding Rune - another option for an alternative DOT. More damage per cast than Flame Reach but also costlier.
Consuming Trap - a DOT that can help sustain if used in trash fights or on smaller mobs in Boss Fights, due to the resource return.
Shield (e.g Harness Magicka) - you could replace Inner Light if you wanted to include a shield. You could replace another DOT like Degeneration if you want to make it even easier.
Channelled Acceleration - if you prefer this over Barbed Trap, this is fine. Magicka sustain will suffer a little but might be easier to use in some cases.
--
ChickenBeats:
youtube.com/c/chickenbeats
soundcloud.com/chickenbeats-1
twitter.com/_ChickenBeats
https://www.instagram.com/chickenbeat...
chickenbeats.bandcamp.com
Music from Soundcloud
Music provided by RFM: youtu.be/8wJ5xcJWomQ
Edit Feb 24th: Updated for Harrowstorm Patch. Not much has changed. Certain Necro abilities should be much nicer to use. Sustain is better, and therefore your DPS should go up slightly too versus Dragonhold!
---
This is a Magicka Necromancer PVE build and Iron Atronach Parse for the Dragonhold/Harrowstorm patch.
Magicka Necromancer is in a bit of an interesting spot at the moment. There is lots of class identity here, and some of the skills look really good. Major Vulnerability, especially with the changes to it in Dragonhold, means including a few Magicka Necromancers is a useful thing to do in a Magicka Composition. The fact that Shocking Siphon is still broken, therefore allowing it to be cast off-global-cooldown, is just one sign that the class isn't quite the finished product yet, design-wise. My feeling is that the class still feels a little clunky to play in general, with some of the animations yet to be refined.
This parse is one performed by me. This rotation shows a balance between complexity and effectiveness. You could do maybe a little more by packing in 2 more DOTs in place of Inner Light front-bar and Shocking Siphon back bar (more details in the alternative skills section). The rotation would've been a little more complex to play dynamically, which is my preferred play style, however 88,888 DPS here was just too cool a number to pass on. :D
--
I am using the Max Magicka/Magicka Regen food, with 64 points into Magicka for all Magicka Setups in these rotations.
Gear used here:
5x Spell Strategist Body, 5x Siroria front-barred, 2x Zaan. (See build screenshot for full details).
I am using Spell Strategist here, instead of Mother's Sorrow like on other classes. Necromancer's unique passives mean that with Mother's Sorrow, you don't get as much out of execute as a set like Spell Strategist or Elemental Succession, and I wanted to make the comparison fairer.
Race used: Altmer
Good alternatives: Breton, Dunmer, Khajiit
In real raid situations, consider Clockwork Citrus Fillet or Artaeum Pickled Fish Bowl as food alternatives.
Other gear that is perfectly suitable for different situations include:
False God, Elemental Succession, Mother's Sorrow, New Moon Acolyte
CMX Parse from Video -- https://i.imgur.com/VBMyLJE.png
CMX Build (Gear, Skills, CPs) from Video -- https://i.imgur.com/JLujCFh.png
--
Rotation
Avid Boneyard and Unstable Wall are two of the stronger AOE abilities, and since they are both 10 seconds long, it makes sense to try and pair them together here. Stalking Blastbones is a pretty strong semi-spammable, designed to be cast 1-in-3 at melee range, and perhaps 1-in-4 at medium range. Keep this up as much as possible, which casting other DOTs such as Deathbolt, Degeneration and Barbed Trap on cooldown. Otherwise, cast Ricochet Skull as the spammable. Playing in melee is also useful because you can use your own Grave Robber synergy, and of course Barbed Trap, which is preferred over Channelled Acceleration in many situations.
Mystic Siphon is currently a unique skill because you can cast it off-global-cooldown. The best way, that I've found, is to cast it in between an ability and your next light attack. You can recast it early if you want to, but do keep it up because the damage is good and also gives some sustain too.
LA -- Skill ---------------- LA - Skill
becomes:
LA -- Skill - Siphon -- LA - Skill
Proposed Static Rotation (BB = Blastbones)
Start:
Archer - Trap
BB - Boneyard - Wall - BB - Degeneration - Spam
BB - Spam - Spam - Archer/Trap
Alternate Archer and Trap. Cast Siphon anytime. Spam = Skull, or Ulti when needed.
--
About alternative skills that I did not use in this video:
Mystic Orb - a must-have skill if you want to include more AOE damage into your setup. Upsides also include a nice group synergy, but the downside is the high resource cost.
Flame Reach - if you wanted to add another single-target DOT. Provides some extra sources of Burning damage and cost is relatively cheap, but damage isn't as good as some other options.
Scalding Rune - another option for an alternative DOT. More damage per cast than Flame Reach but also costlier.
Consuming Trap - a DOT that can help sustain if used in trash fights or on smaller mobs in Boss Fights, due to the resource return.
Shield (e.g Harness Magicka) - you could replace Inner Light if you wanted to include a shield. You could replace another DOT like Degeneration if you want to make it even easier.
Channelled Acceleration - if you prefer this over Barbed Trap, this is fine. Magicka sustain will suffer a little but might be easier to use in some cases.
--
ChickenBeats:
youtube.com/c/chickenbeats
soundcloud.com/chickenbeats-1
twitter.com/_ChickenBeats
https://www.instagram.com/chickenbeat...
chickenbeats.bandcamp.com
Music from Soundcloud
Music provided by RFM: youtu.be/8wJ5xcJWomQ


![ESO - [Symbolic] - vAS HM - Stamblade Bow/Bow Practice - Wrathstone
This is a clip from Day 2 as a Bow user in vAS HM. I had fun trying out for Symbolic, thanks for having me. Karma and I are looking forward to leaving Hodor and joining the core team kappa.
I was at 64k/52k DPS when the last sphere came before the execute phase. Unfortunately, the Main Tank died at the beginning of execute so we didnt finish this attempt. This means I dont really have a clean parse to link, since the fight dragged on. It does show that this build certainly has potential to beat a Magblade.
Hopefully, if I do upload again, it will be a bit more polished, still a lot more to get right consistently. This is mainly an upload for the interest of others in Hodor so we can compare, but Im leaving it public so maybe others can find it useful too.
Some notes which helped me improve from Day 1:
This is a clip from when I was using Reapers Mark, so I was setting off a little earlier than usual to make the most of the Major Berserk. Still did 11-12k AOE damage, which is pretty reasonable considering.
Without Mark (since I was taking turns with Karma) I would use Crushing Weapon to attack spheres when they were below 50%, to guarantee that I do not waste Global Cooldowns from casting an empty Snipe. Although you dont see it consistently here, when a sphere was approaching I would cast Crushing instead of Snipe to prevent wasted GCDs.
Crushing Weapon was also really good to use if I needed mobility when I was in a hard spot such as when kiting storm, and when I had the defiling blast on me as youll see. The heal does 25% of the damage done, so it is a pretty strong self-heal.
Previously I didnt bother to recast Hail at all on Olms, but it also works to recast it when a sphere spawns under Olms. If not, then a poison injection just to keep up the Berserker Glyph.
I didnt try ballista over incap at all. Incap was great because it usually coincided with the source of Major Slayer received from the DDs next to me (thanks Random!). Lining my skills up with incap is something that I can do a lot better, but it was pretty bursty all the same despite some mis-timings.
My major courage uptime here was only 39%, entirely my fault as I was playing in a different position than I do normally, and with a lot of new things to learn, looking for Olorime took a backseat - oopsie!
Build used here https://i.imgur.com/8OHcOm0.png
♫Music By♫
●John Lynn - Destination [Bass Rebels Release]
●Song - https://youtu.be/exXxIfbR778
●Download/Stream - https://www.bassrebels.co.uk/Destination11 ESO - [Symbolic] - vAS HM - Stamblade Bow/Bow Practice - Wrathstone](https://i.ytimg.com/vi/ihpMQ-z0iZ8/mqdefault.jpg)

![ESO - [Hodor] - vCR HM 132,661 Score - 6:46 Fight Time - Liköya Magblade - Wolfhunter
This is the run from the #1 Score for Cloudrest in the Wolfhunter Patch. Well played to the other guilds on EU for pushing us and each other with new ideas, its been fun.
This happened to be the only run where I tried to use just Soul Harvest as a non-Major Slayer user. Not a particularly good idea. It may have contributed to faster kill of minibosses, but it didnt do anything extra for damage to ZMaja, which is the primary goal. To be honest I didnt play particularly well in this run and got held up by my Siroria Circle a few too many times for my own liking.
Fingers crossed someone actually lets me bring a non-Nightblade in Murkmire :D
(Moon Lake) Royalty Free Music
https://www.youtube.com/watch?v=uMaOL7Pa6zo ESO - [Hodor] - vCR HM 132,661 Score - 6:46 Fight Time - Liköya Magblade - Wolfhunter](https://i.ytimg.com/vi/jPxSeqUwtCU/mqdefault.jpg)
![ESO - Stamina Sorcerer Rotation (58k+ on 6mil) - See Description - Murkmire PTS 4.2.0
Edit 31st October - Please see updated video for Murkmire - https://youtu.be/-kod_JZGM_U
This is a video to showcase a Stamina Sorcerer rotation. Again, its not a build video as such. Any information here is subject to change before the official release of Murkmire. If this page needs updating, then I shall do so.
These tests were done to compare indirectly with a Stamina Nightblade. Identical buffs to a Stamblade were received (Minor Savagery, Major Fracture and Breach and Minor Berserk). Orbs were also given as standard. Thanks, @stileanima!
The DPS of this class should only be compared to other Stamina classes in my recent videos - and NOT the Magicka classes.
I waited until now to upload Stamina Sorcerer because we were expecting a positive change to Sorcerer sustain in PTS 4.2.1. We got a buff to dark deal - which doesnt really help us here. I tried it and ended up losing DPS versus just using heavy attacks.
As you can see, Stamina Sorcerers ST damage seems to be inline with other stamina classes. Note: There is a little bit of minor vulnerability coming from the Atronach (12% in this parse), which inflates the parse by around 500 dps here.
Sustain for a Stamina Sorcerer is by far the worst out of all Stamina classes. The difference between Stamina Drain and Stamina Regen is too high and there is no way to control this other than use heavy attacks (or Dark Deal, which I already mentioned is undesirable). For this reason, I chose to use Dubious drink instead of Max HP Max Stam food. As a consequence, I chose Ravager over Advancing Yokeda, since the HP bonus makes brings your HP pool to a safer threshold - 15.8k HP (or 17k HP for the duration that your Storm Atronach is up) instead of 14.5k HP or so with Advancing Yokeda.
Since I never wrote/showed Stamina Sorcerer stuff before, Ill write a little about the rotation - it is quite simple so there isnt much to say.
Rotation
Backbar rotation is almost always Hail - Caltrops - Poison Injection. Use your ultimate if its up, as the fourth skill.
Front bar rotation is simply casting your dots on cooldown whenver possible (hurricane, trap and rending slashes). For the rest of the time, just spam crushing weapon (and that is a lot of time spent spamming this skill). Rending slashes, trap and hurricane can all be recast a second or two early if you are switching to your back bar. Nothing really changes throughout.
Ballista and Storm Atronach ultimates do pretty similar DPS. If I am bringing a Stamina Sorcerer to a raid, I would rather bring the Storm Atronach for the nice synergy that your teammates can use.
Build (simply what I used in the video) https://i.imgur.com/onXfSBL.png
Combat Metrics Parse from Video https://i.imgur.com/SkmeyhK.png
♫Music By♫
●EDWRD - New Chapter [Bass Rebels Release]
●Song - https://youtu.be/CGkTyNhqKDM
●Download/Stream - http://smarturl.it/NewChapter ESO - Stamina Sorcerer Rotation (58k+ on 6mil) - See Description - Murkmire PTS 4.2.0](https://i.ytimg.com/vi/jl5t7d8trBw/mqdefault.jpg)
![ESO - [Hodor] - vAS HM 115,810 Score (70.2k/59.2k) - 4:35 Total Time - Wrathstone
Firstly, sorry for all the continuous Spider-filled Bow/Bow content. I hope its useful and enjoyable though. This is Part 3 of the Stamina Nightblade vAS Bow/Bow journey.
Here we completed our bow/bow transformation, with now every DD including the interrupter running a stamina build. We killed Olms before Felms even enraged. We got a really competitive score, beating our previous by 32 seconds and we will most likely be moving on to something different. (Old score: https://www.youtube.com/watch?v=5uNgjE21g08). Thanks to @nogetrandom and @TerminalVelocity from Symbolic for filling in perfectly.
Gear used in this run https://i.imgur.com/jt0OlqI.png
Combat Metrics Parse (70.2k/59.2k) https://i.imgur.com/dU5cL2V.png
Song: SHANNI - Closer | Morph Release
Music provided by - |Morph Records|
Video: https://youtu.be/_6sX0mf6kZ4
Download/Stream: http://smarturl.it/mr-010 ESO - [Hodor] - vAS HM 115,810 Score (70.2k/59.2k) - 4:35 Total Time - Wrathstone](https://i.ytimg.com/vi/kBZl-GBTJP0/mqdefault.jpg)

![ESO - [Hodor] - Likoji - Stamblade - vHOF Assembly General 5:22 Fight - Wolfhunter
A relatively clean fight, not our fastest, but it felt good. Had a few new faces today, with a different composition (4 magickas, 4 staminas), so hopefully there will still be improvements.
Parse from video (66.0k / 48.3k) - https://i.imgur.com/8YIeKzF.jpg
Build (Veli, Relequen, Advancing Yokeda, 3x BT) - https://i.imgur.com/jTzPkm8.png
Got a slightly higher one later, but fight was a little messy (63.4k / 49.4k) - https://i.imgur.com/HNUfDHs.jpg
Frontier By DOCTOR VOX https://soundcloud.com/doctor-vox
Video Link https://youtu.be/aEkrUwA4i9w
Music Promoted by Chill Royalty Free Music https://goo.gl/5NfMV4 ESO - [Hodor] - Likoji - Stamblade - vHOF Assembly General 5:22 Fight - Wolfhunter](https://i.ytimg.com/vi/l4fPg46vgrA/mqdefault.jpg)
![ESO - Stamina Necromancer Rotation - First Look - Elsweyr PTS 5.0.0
Introduction
This is my video with first impressions on the Stamina Necromancer, with a demonstration of a Dual Wield/Bow rotation. Do ask me any questions in the comments, and Ill try my best to answer them.
A few things to get out of the way:
- Take the DPS Numbers with a pinch of salt. Pet Damage is bugged since it crits 100% of the time
- New raid target dummy currently seems buggy with regards to Engulfing Flames and fire abilities, though none used here
- Pretty much anything you see here is subject to change
- My ideas and whats best will probably change depending on what others discover
I am testing with the new 21M HP Raid Dummy, which has a selection of Buffs/Debuffs included. They can be bit unrealistic (100% major force) for example, but at least consistent. One thing that I have not tested is which debuffs are included. Seems like I am still 7k or so underpen (no Alkosh, crusher, Minor fracture?) I havent tested and hopefully I can update this part when we find out more.
Combat Metrics Parse from Video (104.4k DPS) https://i.imgur.com/PvLKZuM.png
Build used in Video (CPs are selected to be generically raid-ready) https://i.imgur.com/RAx1IAR.png
Necromancer Build Info
- My skill bars shown in the video are as follows:
Dual Wield Bar: Rending Slashes - Venom Skull - Rearming Trap - Detonating Siphon - Blighted Blastbones - Flawless Dawnbreaker
Bow Bar: Endless Hail - Skeletal Archer - Razor Caltrops - Poison Injection - Detonating Siphon - Pestilent Colossus
More information about the Necromancer skills and passives can be found here: https://eso-skillbook.com/skilltree/necromancer
I used the Lava Foot Soup-and-Saltrice food. This food gives no HP bonus, however, given the Necromancers 2k HP passive, you will reach nearly 17k HP with Toughness and Ebon, which is plenty enough. Even so, sustain here is certainly less than in trial conditions due to lack of synergies (we do at least get shards with the new dummy, which is nice), and the absence of Sentinal of Rkugamz.
There is no emphasis on the gear in this video, still more of a focus on the rotation. Just picked up some sets and rolled with it.
I used the Perfected Lokkestiiz set, which is a drop from the new trial. The 5th piece bonus is 1x Weapon Critical, and Major Slayer for 15 seconds when you activate a synergy, which is pretty nice. Relequen and Velidreth continue to be staples whenever suitable.
Main Impressions
- DPS-wise, the Stamina Necromancer looks to be really strong. Most likely ahead of Stamblades despite the bugged damage mentioned above, at this point. It will probably get tuned down by release and this approach was already stated by the devs.
- At the time of recording, the class does feel rather clunky to play. Blighted Blastbones has a tendency to lock you out of using it, even after the skeleton explodes, and it also hides your weapons during the animation, which is quite off-putting. Detonating Siphon sometimes has a knack to make your character face the wrong way, which can lead the skill to not cast properly also lead to missing your next light attacks. The Venom Skull and Skeletal Archer skills feel very good to use, as does the Pestilent Colossus. All of the animations themselves also look great.
-The Colossus Ultimate is already weaker than first expected. It seems each cast does infact give you only 3 seconds of Major Vulnerability, instead of 5 seconds as theorised before. The cost has also been adjusted from 150 ultimate as originally seen, to 225 here.
Rotation
The rotation which has worked best for me so far is shown in the video. It is very similar to that of the Stamina Warden I showed previously. It is reasonably static, but skills can be shifted as youll see I do in the video. Blighted Blastbones acts very much like Subterranean Assault, when in MELEE range. The way that this skill works, is that the Skeleton is summoned 2.5 seconds after the cast. If youre in melee range, then it will explode within 3 global cooldowns of the first cast. The further away you are to the target though, the longer it will take to explode so the rotation will change when attempting to attack targets slightly further away. Best to stay melee whenever possible.
Generally speaking the rotation is based on the template:
Blastbones - Endless - Archer
Blastbones - Caltrops - Injection
Blastbones - Rending - Tether
Blastbones - Skull - Trap
In group play, using the Colossus Ultimate itself will likely depend on when the group needs it, so no real emphasis on you use it.
Recasting archer early probably seems counter-intuitive since it does more damage over time, but it seems more consistent this way. Tether should not be recast early, since there is a nice burst damage at the end of the duration.
Track: Lost Sky - Vision [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/7RU1l8GtGOc
Free Download / Stream: http://ncs.io/VisionID ESO - Stamina Necromancer Rotation - First Look - Elsweyr PTS 5.0.0](https://i.ytimg.com/vi/lCXfIY3Q7tA/mqdefault.jpg)
