Uploaded August 2020 | Updated September 2026, 3 weeks ago
This is a Magicka Nightblade Build and Rotation for use in Stonethorn.
Massive thank you to Rosskag, who has provided us with the video and the details below.
His channel here: youtube.com/channel/UCn0ebl6PdpmH4JVUn8Metsg
Here we show some parses, firstly with the new Medusa set (which provides Minor Force whilst the 5pc is active), followed by one with Mother's Sorrow. They are very close, and for many players in many situations, the extra skill slot can be convenient, to slot a shield or a self-heal, for example.
--
Gear
Shown here:
Monster Set - Maw of the Infernal
- Mother's Sorrow Body (Body)
- Siroria (Front bar and jewelry)
- The Maelstrom’s Inferno staff
- 3 Bloodthirsty
Second build with Medusa
Monster Set - Maw of the Infernal (Light)
- 2 large pieces of Medusa on the body, 3 pieces of Siroria through the body
- Siroria Inferno Staff
- Jewelry - Medusa (3 Bloodthirsty)
- The Maelstrom's inferno staff
Alternative Gear (for all different setups):
- False God, Spell Strategist, New Moon Acolyte, Master Architect
- Monster Sets - see video - liko.gg/content/2841/liko-the-best-updated-monster-sets
--
Race
- Altmer in video
- Dunmer, Breton, Khajiit all fine alternatives
--
Mundus: Shadow
--
Blue CPs
- Elemental Expert 64, Elfborn 61, Spell Erosion 10
- Master-at-Arms 72, Staff Expert 29
- Thaumaturge 34
--
Food
For Practice on Dummy: Ghastly Eye Bowl
In Raid: Artaeum Pickled Fish Bowl (or Clockwork Citrus Fillet if you need more sustain)
--
Skills
- Front Bar - Crippling Grasp, Degeneration / Inner Light, Impale, Merciless Resolve, Elemental Weapon, Ult - Soul Harvest/Incapacitating Strike
- Back bar - Twisting Path, Barbed Trap, Dark Shades, Unstable Wall of Elements, Siphoning Attacks, Ult - Soul Harvest/Incapacitating Strike
In most trial fights, you'll likely want to replace a skill above (such as Degeneration, or a Minor Force skill when using Medusa) with Mystic Orb (which is difficult to sustain solo on the raid dummy).
--
Screenshots!
Medusa:
CMX Parse Screenshot - https://i.imgur.com/j5FLLBY.png
CMX Build Screenshot - https://i.imgur.com/uM5rx3Y.png
Sorrow:
CMX Parse Screenshot - https://i.imgur.com/FjYQjN5.png
CMX Build Screenshot - https://i.imgur.com/9G1Y8Mf.png
--
Rotation
This is a fully dynamic rotation. The general focus is to keep up your DOTs to a reasonable level without reapplying too early and try to make the most out of the burst phases.
The general priority is to fire a bow proc as soon as possible (or every 6th skill for those with worse ping, not a massive difference), as well as refreshing Merciless Resolve whenever required. Twisting Path, Barbed Trap, Crippling Grasp, Degeneration and Shades can be then reapplied when possible, before reverting to Elemental Weapon, which is our spammable.
The priority shifts, however, when Soul Harvest/Incapacitating Strike is used. If there are DOTs with 1 or maybe 2 seconds left, it can be better to refresh these DOTs first. Once you use Soul Harvest/Incapacitating Strike, you'll get the most out of it if you use only your Direct Damage attacks for the upcoming 6 seconds (Elemental Weapon, Bow Procs)
When you use Medusa set, you should replace Barbed Trap/Channeled Acceleration with some other passive/active skill (e.g.Inner Light), because Medusa gives you Minor Force passive.
To reiterate, Mystic Orb should be used in most trial fights, replacing a skill (discussed above)
Static rotation
Start:
- Dark Shades - Siphoning Attacks
- Merciless Resolve
- Barbed Trap
Repeat:
- Unstable Wall of Elements - Twisting Path - Shade/Trap
- Degeneration - Crippling Grasp - Bow Proc
- Spam x5 - Bow Proc
Maintain skills at 25% health (or ensure they're up one last time in shorter fights) - Barbed Trap, Twisting Path, Unstable Wall of Elements, Dark Shades. Spam Impale
--
See my Stonethorn Builds and those from others at liko.gg
My Patreon - patreon.com/likoxie
Thanks to my Patrons: Brad, Dkfusion, OwnLight, Paratomick, Draveus, youth, hikarichan, meh and more
--
Music provided by HearWeGo (goo.gl/nDS3zR)
Artist: Oscuro
Title: Try To Forget
Listen on YouTube: youtu.be/8PMSytai0Xw
Music provided by HearWeGo (goo.gl/nDS3zR)
Artist: Desolent
Title: Clarity
Listen on YouTube: youtu.be/oDUsdINiYTM
Music provided by HearWeGo (goo.gl/nDS3zR)
Artist: MOON
Title: Two Thousand Yard Stare
Listen on YouTube: youtu.be/njp5ZqZ2o8w
This is a Magicka Nightblade Build and Rotation for use in Stonethorn.
Massive thank you to Rosskag, who has provided us with the video and the details below.
His channel here: youtube.com/channel/UCn0ebl6PdpmH4JVUn8Metsg
Here we show some parses, firstly with the new Medusa set (which provides Minor Force whilst the 5pc is active), followed by one with Mother's Sorrow. They are very close, and for many players in many situations, the extra skill slot can be convenient, to slot a shield or a self-heal, for example.
--
Gear
Shown here:
Monster Set - Maw of the Infernal
- Mother's Sorrow Body (Body)
- Siroria (Front bar and jewelry)
- The Maelstrom’s Inferno staff
- 3 Bloodthirsty
Second build with Medusa
Monster Set - Maw of the Infernal (Light)
- 2 large pieces of Medusa on the body, 3 pieces of Siroria through the body
- Siroria Inferno Staff
- Jewelry - Medusa (3 Bloodthirsty)
- The Maelstrom's inferno staff
Alternative Gear (for all different setups):
- False God, Spell Strategist, New Moon Acolyte, Master Architect
- Monster Sets - see video - liko.gg/content/2841/liko-the-best-updated-monster-sets
--
Race
- Altmer in video
- Dunmer, Breton, Khajiit all fine alternatives
--
Mundus: Shadow
--
Blue CPs
- Elemental Expert 64, Elfborn 61, Spell Erosion 10
- Master-at-Arms 72, Staff Expert 29
- Thaumaturge 34
--
Food
For Practice on Dummy: Ghastly Eye Bowl
In Raid: Artaeum Pickled Fish Bowl (or Clockwork Citrus Fillet if you need more sustain)
--
Skills
- Front Bar - Crippling Grasp, Degeneration / Inner Light, Impale, Merciless Resolve, Elemental Weapon, Ult - Soul Harvest/Incapacitating Strike
- Back bar - Twisting Path, Barbed Trap, Dark Shades, Unstable Wall of Elements, Siphoning Attacks, Ult - Soul Harvest/Incapacitating Strike
In most trial fights, you'll likely want to replace a skill above (such as Degeneration, or a Minor Force skill when using Medusa) with Mystic Orb (which is difficult to sustain solo on the raid dummy).
--
Screenshots!
Medusa:
CMX Parse Screenshot - https://i.imgur.com/j5FLLBY.png
CMX Build Screenshot - https://i.imgur.com/uM5rx3Y.png
Sorrow:
CMX Parse Screenshot - https://i.imgur.com/FjYQjN5.png
CMX Build Screenshot - https://i.imgur.com/9G1Y8Mf.png
--
Rotation
This is a fully dynamic rotation. The general focus is to keep up your DOTs to a reasonable level without reapplying too early and try to make the most out of the burst phases.
The general priority is to fire a bow proc as soon as possible (or every 6th skill for those with worse ping, not a massive difference), as well as refreshing Merciless Resolve whenever required. Twisting Path, Barbed Trap, Crippling Grasp, Degeneration and Shades can be then reapplied when possible, before reverting to Elemental Weapon, which is our spammable.
The priority shifts, however, when Soul Harvest/Incapacitating Strike is used. If there are DOTs with 1 or maybe 2 seconds left, it can be better to refresh these DOTs first. Once you use Soul Harvest/Incapacitating Strike, you'll get the most out of it if you use only your Direct Damage attacks for the upcoming 6 seconds (Elemental Weapon, Bow Procs)
When you use Medusa set, you should replace Barbed Trap/Channeled Acceleration with some other passive/active skill (e.g.Inner Light), because Medusa gives you Minor Force passive.
To reiterate, Mystic Orb should be used in most trial fights, replacing a skill (discussed above)
Static rotation
Start:
- Dark Shades - Siphoning Attacks
- Merciless Resolve
- Barbed Trap
Repeat:
- Unstable Wall of Elements - Twisting Path - Shade/Trap
- Degeneration - Crippling Grasp - Bow Proc
- Spam x5 - Bow Proc
Maintain skills at 25% health (or ensure they're up one last time in shorter fights) - Barbed Trap, Twisting Path, Unstable Wall of Elements, Dark Shades. Spam Impale
--
See my Stonethorn Builds and those from others at liko.gg
My Patreon - patreon.com/likoxie
Thanks to my Patrons: Brad, Dkfusion, OwnLight, Paratomick, Draveus, youth, hikarichan, meh and more
--
Music provided by HearWeGo (goo.gl/nDS3zR)
Artist: Oscuro
Title: Try To Forget
Listen on YouTube: youtu.be/8PMSytai0Xw
Music provided by HearWeGo (goo.gl/nDS3zR)
Artist: Desolent
Title: Clarity
Listen on YouTube: youtu.be/oDUsdINiYTM
Music provided by HearWeGo (goo.gl/nDS3zR)
Artist: MOON
Title: Two Thousand Yard Stare
Listen on YouTube: youtu.be/njp5ZqZ2o8w

![ESO - [Symbolic] - vAS HM - Stamblade Bow/Bow Practice - Wrathstone
This is a clip from Day 2 as a Bow user in vAS HM. I had fun trying out for Symbolic, thanks for having me. Karma and I are looking forward to leaving Hodor and joining the core team kappa.
I was at 64k/52k DPS when the last sphere came before the execute phase. Unfortunately, the Main Tank died at the beginning of execute so we didnt finish this attempt. This means I dont really have a clean parse to link, since the fight dragged on. It does show that this build certainly has potential to beat a Magblade.
Hopefully, if I do upload again, it will be a bit more polished, still a lot more to get right consistently. This is mainly an upload for the interest of others in Hodor so we can compare, but Im leaving it public so maybe others can find it useful too.
Some notes which helped me improve from Day 1:
This is a clip from when I was using Reapers Mark, so I was setting off a little earlier than usual to make the most of the Major Berserk. Still did 11-12k AOE damage, which is pretty reasonable considering.
Without Mark (since I was taking turns with Karma) I would use Crushing Weapon to attack spheres when they were below 50%, to guarantee that I do not waste Global Cooldowns from casting an empty Snipe. Although you dont see it consistently here, when a sphere was approaching I would cast Crushing instead of Snipe to prevent wasted GCDs.
Crushing Weapon was also really good to use if I needed mobility when I was in a hard spot such as when kiting storm, and when I had the defiling blast on me as youll see. The heal does 25% of the damage done, so it is a pretty strong self-heal.
Previously I didnt bother to recast Hail at all on Olms, but it also works to recast it when a sphere spawns under Olms. If not, then a poison injection just to keep up the Berserker Glyph.
I didnt try ballista over incap at all. Incap was great because it usually coincided with the source of Major Slayer received from the DDs next to me (thanks Random!). Lining my skills up with incap is something that I can do a lot better, but it was pretty bursty all the same despite some mis-timings.
My major courage uptime here was only 39%, entirely my fault as I was playing in a different position than I do normally, and with a lot of new things to learn, looking for Olorime took a backseat - oopsie!
Build used here https://i.imgur.com/8OHcOm0.png
♫Music By♫
●John Lynn - Destination [Bass Rebels Release]
●Song - https://youtu.be/exXxIfbR778
●Download/Stream - https://www.bassrebels.co.uk/Destination11 ESO - [Symbolic] - vAS HM - Stamblade Bow/Bow Practice - Wrathstone](https://i.ytimg.com/vi/ihpMQ-z0iZ8/mqdefault.jpg)

![ESO - [Hodor] - vCR HM 132,661 Score - 6:46 Fight Time - Liköya Magblade - Wolfhunter
This is the run from the #1 Score for Cloudrest in the Wolfhunter Patch. Well played to the other guilds on EU for pushing us and each other with new ideas, its been fun.
This happened to be the only run where I tried to use just Soul Harvest as a non-Major Slayer user. Not a particularly good idea. It may have contributed to faster kill of minibosses, but it didnt do anything extra for damage to ZMaja, which is the primary goal. To be honest I didnt play particularly well in this run and got held up by my Siroria Circle a few too many times for my own liking.
Fingers crossed someone actually lets me bring a non-Nightblade in Murkmire :D
(Moon Lake) Royalty Free Music
https://www.youtube.com/watch?v=uMaOL7Pa6zo ESO - [Hodor] - vCR HM 132,661 Score - 6:46 Fight Time - Liköya Magblade - Wolfhunter](https://i.ytimg.com/vi/jPxSeqUwtCU/mqdefault.jpg)
![ESO - Stamina Sorcerer Rotation (58k+ on 6mil) - See Description - Murkmire PTS 4.2.0
Edit 31st October - Please see updated video for Murkmire - https://youtu.be/-kod_JZGM_U
This is a video to showcase a Stamina Sorcerer rotation. Again, its not a build video as such. Any information here is subject to change before the official release of Murkmire. If this page needs updating, then I shall do so.
These tests were done to compare indirectly with a Stamina Nightblade. Identical buffs to a Stamblade were received (Minor Savagery, Major Fracture and Breach and Minor Berserk). Orbs were also given as standard. Thanks, @stileanima!
The DPS of this class should only be compared to other Stamina classes in my recent videos - and NOT the Magicka classes.
I waited until now to upload Stamina Sorcerer because we were expecting a positive change to Sorcerer sustain in PTS 4.2.1. We got a buff to dark deal - which doesnt really help us here. I tried it and ended up losing DPS versus just using heavy attacks.
As you can see, Stamina Sorcerers ST damage seems to be inline with other stamina classes. Note: There is a little bit of minor vulnerability coming from the Atronach (12% in this parse), which inflates the parse by around 500 dps here.
Sustain for a Stamina Sorcerer is by far the worst out of all Stamina classes. The difference between Stamina Drain and Stamina Regen is too high and there is no way to control this other than use heavy attacks (or Dark Deal, which I already mentioned is undesirable). For this reason, I chose to use Dubious drink instead of Max HP Max Stam food. As a consequence, I chose Ravager over Advancing Yokeda, since the HP bonus makes brings your HP pool to a safer threshold - 15.8k HP (or 17k HP for the duration that your Storm Atronach is up) instead of 14.5k HP or so with Advancing Yokeda.
Since I never wrote/showed Stamina Sorcerer stuff before, Ill write a little about the rotation - it is quite simple so there isnt much to say.
Rotation
Backbar rotation is almost always Hail - Caltrops - Poison Injection. Use your ultimate if its up, as the fourth skill.
Front bar rotation is simply casting your dots on cooldown whenver possible (hurricane, trap and rending slashes). For the rest of the time, just spam crushing weapon (and that is a lot of time spent spamming this skill). Rending slashes, trap and hurricane can all be recast a second or two early if you are switching to your back bar. Nothing really changes throughout.
Ballista and Storm Atronach ultimates do pretty similar DPS. If I am bringing a Stamina Sorcerer to a raid, I would rather bring the Storm Atronach for the nice synergy that your teammates can use.
Build (simply what I used in the video) https://i.imgur.com/onXfSBL.png
Combat Metrics Parse from Video https://i.imgur.com/SkmeyhK.png
♫Music By♫
●EDWRD - New Chapter [Bass Rebels Release]
●Song - https://youtu.be/CGkTyNhqKDM
●Download/Stream - http://smarturl.it/NewChapter ESO - Stamina Sorcerer Rotation (58k+ on 6mil) - See Description - Murkmire PTS 4.2.0](https://i.ytimg.com/vi/jl5t7d8trBw/mqdefault.jpg)
![ESO - [Hodor] - vAS HM 115,810 Score (70.2k/59.2k) - 4:35 Total Time - Wrathstone
Firstly, sorry for all the continuous Spider-filled Bow/Bow content. I hope its useful and enjoyable though. This is Part 3 of the Stamina Nightblade vAS Bow/Bow journey.
Here we completed our bow/bow transformation, with now every DD including the interrupter running a stamina build. We killed Olms before Felms even enraged. We got a really competitive score, beating our previous by 32 seconds and we will most likely be moving on to something different. (Old score: https://www.youtube.com/watch?v=5uNgjE21g08). Thanks to @nogetrandom and @TerminalVelocity from Symbolic for filling in perfectly.
Gear used in this run https://i.imgur.com/jt0OlqI.png
Combat Metrics Parse (70.2k/59.2k) https://i.imgur.com/dU5cL2V.png
Song: SHANNI - Closer | Morph Release
Music provided by - |Morph Records|
Video: https://youtu.be/_6sX0mf6kZ4
Download/Stream: http://smarturl.it/mr-010 ESO - [Hodor] - vAS HM 115,810 Score (70.2k/59.2k) - 4:35 Total Time - Wrathstone](https://i.ytimg.com/vi/kBZl-GBTJP0/mqdefault.jpg)

![ESO - [Hodor] - Likoji - Stamblade - vHOF Assembly General 5:22 Fight - Wolfhunter
A relatively clean fight, not our fastest, but it felt good. Had a few new faces today, with a different composition (4 magickas, 4 staminas), so hopefully there will still be improvements.
Parse from video (66.0k / 48.3k) - https://i.imgur.com/8YIeKzF.jpg
Build (Veli, Relequen, Advancing Yokeda, 3x BT) - https://i.imgur.com/jTzPkm8.png
Got a slightly higher one later, but fight was a little messy (63.4k / 49.4k) - https://i.imgur.com/HNUfDHs.jpg
Frontier By DOCTOR VOX https://soundcloud.com/doctor-vox
Video Link https://youtu.be/aEkrUwA4i9w
Music Promoted by Chill Royalty Free Music https://goo.gl/5NfMV4 ESO - [Hodor] - Likoji - Stamblade - vHOF Assembly General 5:22 Fight - Wolfhunter](https://i.ytimg.com/vi/l4fPg46vgrA/mqdefault.jpg)
![ESO - Stamina Necromancer Rotation - First Look - Elsweyr PTS 5.0.0
Introduction
This is my video with first impressions on the Stamina Necromancer, with a demonstration of a Dual Wield/Bow rotation. Do ask me any questions in the comments, and Ill try my best to answer them.
A few things to get out of the way:
- Take the DPS Numbers with a pinch of salt. Pet Damage is bugged since it crits 100% of the time
- New raid target dummy currently seems buggy with regards to Engulfing Flames and fire abilities, though none used here
- Pretty much anything you see here is subject to change
- My ideas and whats best will probably change depending on what others discover
I am testing with the new 21M HP Raid Dummy, which has a selection of Buffs/Debuffs included. They can be bit unrealistic (100% major force) for example, but at least consistent. One thing that I have not tested is which debuffs are included. Seems like I am still 7k or so underpen (no Alkosh, crusher, Minor fracture?) I havent tested and hopefully I can update this part when we find out more.
Combat Metrics Parse from Video (104.4k DPS) https://i.imgur.com/PvLKZuM.png
Build used in Video (CPs are selected to be generically raid-ready) https://i.imgur.com/RAx1IAR.png
Necromancer Build Info
- My skill bars shown in the video are as follows:
Dual Wield Bar: Rending Slashes - Venom Skull - Rearming Trap - Detonating Siphon - Blighted Blastbones - Flawless Dawnbreaker
Bow Bar: Endless Hail - Skeletal Archer - Razor Caltrops - Poison Injection - Detonating Siphon - Pestilent Colossus
More information about the Necromancer skills and passives can be found here: https://eso-skillbook.com/skilltree/necromancer
I used the Lava Foot Soup-and-Saltrice food. This food gives no HP bonus, however, given the Necromancers 2k HP passive, you will reach nearly 17k HP with Toughness and Ebon, which is plenty enough. Even so, sustain here is certainly less than in trial conditions due to lack of synergies (we do at least get shards with the new dummy, which is nice), and the absence of Sentinal of Rkugamz.
There is no emphasis on the gear in this video, still more of a focus on the rotation. Just picked up some sets and rolled with it.
I used the Perfected Lokkestiiz set, which is a drop from the new trial. The 5th piece bonus is 1x Weapon Critical, and Major Slayer for 15 seconds when you activate a synergy, which is pretty nice. Relequen and Velidreth continue to be staples whenever suitable.
Main Impressions
- DPS-wise, the Stamina Necromancer looks to be really strong. Most likely ahead of Stamblades despite the bugged damage mentioned above, at this point. It will probably get tuned down by release and this approach was already stated by the devs.
- At the time of recording, the class does feel rather clunky to play. Blighted Blastbones has a tendency to lock you out of using it, even after the skeleton explodes, and it also hides your weapons during the animation, which is quite off-putting. Detonating Siphon sometimes has a knack to make your character face the wrong way, which can lead the skill to not cast properly also lead to missing your next light attacks. The Venom Skull and Skeletal Archer skills feel very good to use, as does the Pestilent Colossus. All of the animations themselves also look great.
-The Colossus Ultimate is already weaker than first expected. It seems each cast does infact give you only 3 seconds of Major Vulnerability, instead of 5 seconds as theorised before. The cost has also been adjusted from 150 ultimate as originally seen, to 225 here.
Rotation
The rotation which has worked best for me so far is shown in the video. It is very similar to that of the Stamina Warden I showed previously. It is reasonably static, but skills can be shifted as youll see I do in the video. Blighted Blastbones acts very much like Subterranean Assault, when in MELEE range. The way that this skill works, is that the Skeleton is summoned 2.5 seconds after the cast. If youre in melee range, then it will explode within 3 global cooldowns of the first cast. The further away you are to the target though, the longer it will take to explode so the rotation will change when attempting to attack targets slightly further away. Best to stay melee whenever possible.
Generally speaking the rotation is based on the template:
Blastbones - Endless - Archer
Blastbones - Caltrops - Injection
Blastbones - Rending - Tether
Blastbones - Skull - Trap
In group play, using the Colossus Ultimate itself will likely depend on when the group needs it, so no real emphasis on you use it.
Recasting archer early probably seems counter-intuitive since it does more damage over time, but it seems more consistent this way. Tether should not be recast early, since there is a nice burst damage at the end of the duration.
Track: Lost Sky - Vision [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/7RU1l8GtGOc
Free Download / Stream: http://ncs.io/VisionID ESO - Stamina Necromancer Rotation - First Look - Elsweyr PTS 5.0.0](https://i.ytimg.com/vi/lCXfIY3Q7tA/mqdefault.jpg)

