Uploaded April 2019 | Updated September 2026, 3 weeks ago
-- Introduction
This is my video with first impressions on the Stamina Necromancer, with a demonstration of a Dual Wield/Bow rotation. Do ask me any questions in the comments, and I'll try my best to answer them.
A few things to get out of the way:
- Take the DPS Numbers with a pinch of salt. Pet Damage is bugged since it crits 100% of the time
- New raid target dummy currently seems buggy with regards to Engulfing Flames and fire abilities, though none used here
- Pretty much anything you see here is subject to change
- My ideas and what's best will probably change depending on what others discover
I am testing with the new 21M HP Raid Dummy, which has a selection of Buffs/Debuffs included. They can be bit unrealistic (100% major force) for example, but at least consistent. One thing that I have not tested is which debuffs are included. Seems like I am still 7k or so underpen (no Alkosh, crusher, Minor fracture?) I haven't tested and hopefully I can update this part when we find out more.
Combat Metrics Parse from Video (104.4k DPS) -- https://i.imgur.com/PvLKZuM.png
Build used in Video (CPs are selected to be generically raid-ready) -- https://i.imgur.com/RAx1IAR.png
-- Necromancer Build Info
- My skill bars shown in the video are as follows:
Dual Wield Bar: Rending Slashes - Venom Skull - Rearming Trap - Detonating Siphon - Blighted Blastbones - Flawless Dawnbreaker
Bow Bar: Endless Hail - Skeletal Archer - Razor Caltrops - Poison Injection - Detonating Siphon - Pestilent Colossus
More information about the Necromancer skills and passives can be found here: eso-skillbook.com/skilltree/necromancer
I used the Lava Foot Soup-and-Saltrice food. This food gives no HP bonus, however, given the Necromancer's 2k HP passive, you will reach nearly 17k HP with Toughness and Ebon, which is plenty enough. Even so, sustain here is certainly less than in trial conditions due to lack of synergies (we do at least get shards with the new dummy, which is nice), and the absence of Sentinal of Rkugamz.
There is no emphasis on the gear in this video, still more of a focus on the rotation. Just picked up some sets and rolled with it.
I used the Perfected Lokkestiiz set, which is a drop from the new trial. The 5th piece bonus is 1x Weapon Critical, and Major Slayer for 15 seconds when you activate a synergy, which is pretty nice. Relequen and Velidreth continue to be staples whenever suitable.
-- Main Impressions
- DPS-wise, the Stamina Necromancer looks to be really strong. Most likely ahead of Stamblades despite the bugged damage mentioned above, at this point. It will probably get tuned down by release and this approach was already stated by the devs.
- At the time of recording, the class does feel rather clunky to play. Blighted Blastbones has a tendency to lock you out of using it, even after the skeleton explodes, and it also hides your weapons during the animation, which is quite off-putting. Detonating Siphon sometimes has a knack to make your character face the wrong way, which can lead the skill to not cast properly also lead to missing your next light attacks. The Venom Skull and Skeletal Archer skills feel very good to use, as does the Pestilent Colossus. All of the animations themselves also look great.
-The Colossus Ultimate is already weaker than first expected. It seems each cast does infact give you only 3 seconds of Major Vulnerability, instead of 5 seconds as theorised before. The cost has also been adjusted from 150 ultimate as originally seen, to 225 here.
-- Rotation
The rotation which has worked best for me so far is shown in the video. It is very similar to that of the Stamina Warden I showed previously. It is reasonably static, but skills can be shifted as you'll see I do in the video. Blighted Blastbones acts very much like Subterranean Assault, when in MELEE range. The way that this skill works, is that the Skeleton is summoned 2.5 seconds after the cast. If you're in melee range, then it will explode within 3 global cooldowns of the first cast. The further away you are to the target though, the longer it will take to explode so the rotation will change when attempting to attack targets slightly further away. Best to stay melee whenever possible.
Generally speaking the rotation is based on the template:
Blastbones - Endless - Archer
Blastbones - Caltrops - Injection
Blastbones - Rending - Tether
Blastbones - Skull - Trap
In group play, using the Colossus Ultimate itself will likely depend on when the group needs it, so no real emphasis on you use it.
Recasting archer early probably seems counter-intuitive since it does more damage over time, but it seems more consistent this way. Tether should not be recast early, since there is a nice burst damage at the end of the duration.
----
Track: Lost Sky - Vision [NCS Release]
Music provided by NoCopyrightSounds.
Watch: youtu.be/7RU1l8GtGOc
Free Download / Stream: ncs.io/VisionID
-- Introduction
This is my video with first impressions on the Stamina Necromancer, with a demonstration of a Dual Wield/Bow rotation. Do ask me any questions in the comments, and I'll try my best to answer them.
A few things to get out of the way:
- Take the DPS Numbers with a pinch of salt. Pet Damage is bugged since it crits 100% of the time
- New raid target dummy currently seems buggy with regards to Engulfing Flames and fire abilities, though none used here
- Pretty much anything you see here is subject to change
- My ideas and what's best will probably change depending on what others discover
I am testing with the new 21M HP Raid Dummy, which has a selection of Buffs/Debuffs included. They can be bit unrealistic (100% major force) for example, but at least consistent. One thing that I have not tested is which debuffs are included. Seems like I am still 7k or so underpen (no Alkosh, crusher, Minor fracture?) I haven't tested and hopefully I can update this part when we find out more.
Combat Metrics Parse from Video (104.4k DPS) -- https://i.imgur.com/PvLKZuM.png
Build used in Video (CPs are selected to be generically raid-ready) -- https://i.imgur.com/RAx1IAR.png
-- Necromancer Build Info
- My skill bars shown in the video are as follows:
Dual Wield Bar: Rending Slashes - Venom Skull - Rearming Trap - Detonating Siphon - Blighted Blastbones - Flawless Dawnbreaker
Bow Bar: Endless Hail - Skeletal Archer - Razor Caltrops - Poison Injection - Detonating Siphon - Pestilent Colossus
More information about the Necromancer skills and passives can be found here: eso-skillbook.com/skilltree/necromancer
I used the Lava Foot Soup-and-Saltrice food. This food gives no HP bonus, however, given the Necromancer's 2k HP passive, you will reach nearly 17k HP with Toughness and Ebon, which is plenty enough. Even so, sustain here is certainly less than in trial conditions due to lack of synergies (we do at least get shards with the new dummy, which is nice), and the absence of Sentinal of Rkugamz.
There is no emphasis on the gear in this video, still more of a focus on the rotation. Just picked up some sets and rolled with it.
I used the Perfected Lokkestiiz set, which is a drop from the new trial. The 5th piece bonus is 1x Weapon Critical, and Major Slayer for 15 seconds when you activate a synergy, which is pretty nice. Relequen and Velidreth continue to be staples whenever suitable.
-- Main Impressions
- DPS-wise, the Stamina Necromancer looks to be really strong. Most likely ahead of Stamblades despite the bugged damage mentioned above, at this point. It will probably get tuned down by release and this approach was already stated by the devs.
- At the time of recording, the class does feel rather clunky to play. Blighted Blastbones has a tendency to lock you out of using it, even after the skeleton explodes, and it also hides your weapons during the animation, which is quite off-putting. Detonating Siphon sometimes has a knack to make your character face the wrong way, which can lead the skill to not cast properly also lead to missing your next light attacks. The Venom Skull and Skeletal Archer skills feel very good to use, as does the Pestilent Colossus. All of the animations themselves also look great.
-The Colossus Ultimate is already weaker than first expected. It seems each cast does infact give you only 3 seconds of Major Vulnerability, instead of 5 seconds as theorised before. The cost has also been adjusted from 150 ultimate as originally seen, to 225 here.
-- Rotation
The rotation which has worked best for me so far is shown in the video. It is very similar to that of the Stamina Warden I showed previously. It is reasonably static, but skills can be shifted as you'll see I do in the video. Blighted Blastbones acts very much like Subterranean Assault, when in MELEE range. The way that this skill works, is that the Skeleton is summoned 2.5 seconds after the cast. If you're in melee range, then it will explode within 3 global cooldowns of the first cast. The further away you are to the target though, the longer it will take to explode so the rotation will change when attempting to attack targets slightly further away. Best to stay melee whenever possible.
Generally speaking the rotation is based on the template:
Blastbones - Endless - Archer
Blastbones - Caltrops - Injection
Blastbones - Rending - Tether
Blastbones - Skull - Trap
In group play, using the Colossus Ultimate itself will likely depend on when the group needs it, so no real emphasis on you use it.
Recasting archer early probably seems counter-intuitive since it does more damage over time, but it seems more consistent this way. Tether should not be recast early, since there is a nice burst damage at the end of the duration.
----
Track: Lost Sky - Vision [NCS Release]
Music provided by NoCopyrightSounds.
Watch: youtu.be/7RU1l8GtGOc
Free Download / Stream: ncs.io/VisionID


![Magicka Sorcerer No Pet PVE (85k+) - Harrowstorm - ESO
Edit 24th Feb: Updated for Harrowstorm. Not much has changed, but expect better sustain so better DPS!
This is a Magicka Sorcerer No-Pet PVE build and Iron Atronach Parse for the Harrowstorm/Dragonhold patch.
It looks like the difference between having pets and no pets is smaller than it has been in some time. Generally, Magicka Sorcerer has received a set of changes which brings it away from the style of rotation from Scalebreaker, and a little bit closer to that from Elsweyr and the few patches previously.
Thanks to @Aerenel, who raids with Wipes on Trash (WoT) PC/NA, for providing these parses. His Discord ID is @Aerenel#8604 should you want to ask him about Magicka Sorcerer.
Here are the other MagSorc parses from Dragonhold, again kindly provided by @Aerenel.
2-Pet Magicka Sorcerer video here https://youtu.be/8ckdDI6V1uk
1-Pet Magicka Sorcerer video coming soon.
I am using the Max Magicka/Magicka Regen food, with 64 points into Magicka for all Magicka Setups in these rotations.
Gear used here:
5x Mothers Sorrow Body, 5x Siroria front-barred, 2x Zaan. (See build screenshot for full details).
The above is used simply for purposes of comparison against other classes, in this test environment.
Race used: Altmer
Good alternatives: Breton, Dunmer, Khajiit
In real raid situations, consider Clockwork Citrus Fillet or Artaeum Pickled Fish Bowl as food alternatives.
Other gear that is perfectly suitable for different situations include:
False God, Spell Strategist, New Moon Acolyte, Burning Spellweave
CMX Parse, Build (Gear, Skills, CPs), Superstar from Video https://imgur.com/a/buK8V7q
Rotation
This No-Pet Magicka Sorcerer rotation can be pretty effective when played well.
Focus on keeping a great up-time with Unstable Wall. Cast Haunting Curse on cooldown, so every 12 seconds, but never before. Allow both explosions to hit. If you want, you can also use the other morph, which is important if you want to switch between Pet and Non-Pet setups. Beyond that, Keep up Barbed Trap and Boundless Storm, which is also great for its utility. This means youll be more optimal when playing as close to melee whenever possible. You can try some of the alternative skills below if you are more comfortable at range. Use Elemental Weapon as your spammable and Crystal Fragments as frequently as possible. At 20% and below, cast Endless Fury (execute) instead of Elemental Weapon. Feel free to continue using Crystal Fragments at this point too.
Proposed Static Rotation:
12-second Rotation as the base structure.
Start:
Boundless - Barbed Trap
Wall - Curse - Boundless/Spam - Spam - Spam - Spam/Barbed Trap
Spam - Spam - Spam - Spam - Spam - Spam/Barbed Trap
Spam = Elemental Weapon / Crystal Frags / Ultimate / Spell Symmetry or Endless Fury at 20% - use whichever is most suitable at any given moment
Every other rotation, alternate Boundless Storm with Spam.
Cast Barbed Trap every 1.5 rotations, at spots where Spam/Barbed Trap is written.
If you prefer Haunting Prey over Curse, then you can cast it every 6 seconds instead of every 12.
About alternative skills. This is for Magicka Sorcerer in general:
Mystic Orb - a must-have skill if you want to include more AOE damage into your setup. Upsides also include a nice group synergy, but the downside is the high resource cost.
Flame Reach - if you wanted to add another single-target DOT. Provides some extra sources of Burning damage and cost is relatively cheap, but damage isnt as good as some other options.
Scalding Rune - another option for an alternative DOT. More damage per cast than Flame Reach but also costlier.
Liquid Lightning / Lightning Flood - an AOE ability which provides a unique synergy for the group. Costs more than it did in the previous patch.
Bound Aegis - if you want a simpler rotation, you could drop a DOT.
Inner Light - same as above, but Bound Aegis is better.
Shield (e.g Empowered Ward) - you could replace a DOT or Spell Symmetry if you can make a setup to sustain without if you wanted to include a shield.
Elemental Blockade - using this morph instead of Unstable Wall can also be a decent option. This option offers more cleave, and a longer duration, therefore better sustain, since this skill is costly.
Consuming Trap - a DOT that can help sustain if used in trash fights or on smaller mobs in Boss Fights, due to the resource return.
Channelled Acceleration - if you prefer this over Barbed Trap, this is fine. Magicka sustain will suffer a little but might be easier to use in some cases.
Power/Critical Surge - an ability which is primarily used for the healing. Power Surge also provides Major Sorcery for yourself.
Scamp or Bird - check out the other Pet Sorc videos, linked above.
Track: Diamond Eyes - Everything [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/_XspQUK22-U
Free Download / Stream: http://ncs.io/EverythingYO Magicka Sorcerer No Pet PVE (85k+) - Harrowstorm - ESO](https://i.ytimg.com/vi/moyPcWL4zlA/mqdefault.jpg)

![ESO - Stamina Necromancer DW/Bow PVE Build (102k+) - Scalebreaker
Here we have a Stamina Necromancer Dual Wield/Bow PVE build and Iron Atronach Parse for Scalebreaker. I will show one rotation but describe several others in the description below.
Here I will not describe any rotation which relies on Detonating Siphon. Bitterly disappointing that it still doesnt work, since it is amazing for sustain (costs no resources) and does decent AOE and Single Target damage too. With Siphon, 106k+ is possible.
If youre looking for:
vMA Dagger Rotation: https://youtu.be/JXrSpAHqLHU
2H/Bow: https://youtu.be/TYF_AVj3iIw
There have been loads of changes across the board for combat in ESO. I would recommend you to read the relevant patch notes.
I am using the Max Stam/Stam Regen food, with 64 points into Stamina for all Stamina Setups in these rotations. This is simply for comparison purposes in this test environment.
So, the Stamina Necromancer is the go-to class as a DD in Trials in ESO, mainly because of their Ultimate, the Pestilent Colossus, which gives an AOE Major Vulnerability debuff for 5 seconds.
I tried a few parses with different setups with high Stamina Regen so I could try setups which are impossible to solo sustain on the dummy, but perfectly normal in a raid (e.g using a lot of Whirling Blades). I had a Healer with a Master Resto spam Healing Springs on me to allow me to properly test the strength of all these rotations (Thanks @stileanima even though you were tabbed out half the time). Here in this video, I am showing a solo parse for demo purposes.
Setups Tried:
1. As shown in the video (Rapid Strikes + Blastbones)
2. Pure Rapid Strikes (See AOEGUs video for a great example: https://youtu.be/kPYDtEyPlEU)
3. Venom Skull + Blastbones
4. Rapid Strikes + Whirling Blades + Blastbones
5. Venom Skull + Whirling Blades + Blastbones
6. Whirling Blades + Blastbones
To summarize, sorry to be predictable but they were all within 1-2k of each other, so I dont think you can go wrong with any of them. I have, however, listed them roughly in order of Stamina Drain (#1 is more or less the most Stamina efficient, though I still had to heavy attack 3 times in this parse, whereas #7 is least so). As always, bashing will add some nice free DPS if you have extra sustain, and you can do just as many bashes with any setup in most scenarios, though I guess using Rapid Strikes does not allow you to be as opportunistic with bashing. So in scenarios where sustain may be an issue, you may want to chose a rotation which is higher up the list. The combinations lower down the list generally have worse sustain, but also offer better cleave damage, so I guess its fair. In Elsweyr, I tested several setups in Sunspires Fire Dragon Boss in the earlier weeks, and they all felt kinda the same to me, just like here.
CMX Parse from parse in video - https://i.imgur.com/AdLAp0f.png
CMX Build Screenshot from parse in video (Skillbars, Gear, CPs) - https://i.imgur.com/thi2mrQ.png
Rotation
You want a 10-seconds long because Arrow Barrage, Poison Injection, Rending Slashes and Consuming Trap are each 10 seconds long.
The minimum backbar rotation is simply: Arrow Barrage - Poison Injection. You can choose to have Barbed Trap or Skeletal Archer on your backbar as the 3rd skill you occasionally cast after the above two skills, if needed.
On your front bar, make sure to cast Rending and Consuming Trap once. Cast your Barbed Trap or Archer (whichever is not being cast on your backbar). Otherwise generally you want to fill up your time with Blastbones and your spammable of choice (Whirling, Venom Skull, Rapid Strikes) in the rest of the time.
In execute, if you are using 3 Bloodthirsty, Whirling Blades is better than Blastbones below 25%. So if you have Whirling Blades slotted, given your sustain, drop Blastbones completely. In a Rapid Strikes rotation, it is pretty borderline so you can go either way since Rapid Strikes is also technically an execute.
For Maarselok, you will need to Bash once every 7 or more seconds to proc its effect.
Proposed Static Rotation:
Start: Archer - Trap - Blastbones
Pattern 1 (Burstier)
Barrage - Injection
Blastbones - Rending - Consuming Trap - Blastbones - Spam - Spam - Spam - Blastbones
Pattern 2 (With Archer and Trap refreshed. You can swap these 2 skills around if you prefer, based on passives)
Barrage - Injection - Archer
Blastbones - Rending - Consuming Trap - Blastbones - Barbed Trap - Spam - Blastbones
Spam = Venom Skull or Rapid Strikes or Whirling Blades starting from 35-30% and below.
In execute, you can continue the same patterns but use Whirling Blades (if slotted) in place of Spam and Blastbones.
Use your Ultimate whenever required.
Thanks for taking the time to read this. I hope it helps. Happy to reply to comments below!
Track: Anna Yvette - Red Line [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/VrDD2GSNs_I
Free Download / Stream: http://ncs.io/RedLine ESO - Stamina Necromancer DW/Bow PVE Build (102k+) - Scalebreaker](https://i.ytimg.com/vi/o3lK3TgAD-k/mqdefault.jpg)



![ESO - [Hodor] - vSO Full Run - 177,392 Score - 14:19 Time - Likomi - Stamina Sorcerer - Wrathstone
Here is a full run of Hodors vSO score run from the Wrathstone patch.
I wanted to try out the Stamina Sorcerer class here. This is really the first time I have played as a Stamina Sorcerer in optimal trial conditions so it was interesting to see how it did.
It does a very competitive job against Stamblades when a Bow-Bow Build is possible to play well, on Bosses 1 and 4. RIP my 100k Mantikora parse on this score run though, damn black holes. It does really well in the trash pulls, which make up the majority of the vSO content. However, it can get quite easily outclassed by Stamblades when using a Dual Wield build with little to no Shadow Silk synergy availability, such as on Bosses 2 and 3. Overall its a fun and relatively simple class to play. There is no real reason why you shouldnt bring one to such a trial.
WHATS NEXT?
There will be a quick break for the team, then preparation for the PTS. Here Hodor will help test out the new Sunspire Trial. I also intend to look at both Stamina and Magicka Necromancer DD specs in detail, and I will be documenting it on this channel in the coming weeks.
Trash Setup https://i.imgur.com/MtIZI9J.png
Bow Setup https://i.imgur.com/3ql8rg5.png
Dual Wield Setup https://i.imgur.com/G2iE91x.png
Example parses:
Mantikora https://imgur.com/UYnDIcq
Ozara https://i.imgur.com/xvQQYg1.png
Serpent https://i.imgur.com/yKSqUnB.png
Music from https://www.youtube.com/watch?v=lYFYhvkqftA:
00:00 ATLYSS - The Awakening
04:55 Phaura - Laporus
10:39 Liquid Memoirs - Lucid
14:15 Nomyn - Ethereal ESO - [Hodor] - vSO Full Run - 177,392 Score - 14:19 Time - Likomi - Stamina Sorcerer - Wrathstone](https://i.ytimg.com/vi/ot8mfjUifp8/mqdefault.jpg)

