Uploaded November 2025 | Updated September 2026, 24 minutes ago
For no reason a score run at this horizontal shmup developed and published by Nichibutsu in 1985.
Pretty gorgeous visually for a '85 game, the fake 3d effect was something back then,
gameplay is not bad either, power up by becoming a full robot was a unique take on the genre
(it will happen again in Ufo Robot Dangar in '86), unfortunately difficulty rank stop increasing
pretty soon so it become boring pretty fast.
I played mainly on the 3d/surface stages because i find it easier to dodge bullet,
even if there are many more, your hitbox is basically the same even at full power up,
i stop equipping laser gun because it slow you down.
I quit at 1 million pts because it was getting boring and getting 10 M would require 10 hours +.
I made this run on Wolfmame 0.264 with a 20 Hz autofire.
00:00:00 Rom/Ram check
00:00:23 Loop 1
00:13:21 Loop 2
00:20:50 Loop 3
00:29:22 Loop 4
00:37:01 Loop 5
00:45:16 Loop 6
00:52:58 Loop 7
01:00:37 Loop 8
01:08:31 Loop 9
For no reason a score run at this horizontal shmup developed and published by Nichibutsu in 1985.
Pretty gorgeous visually for a '85 game, the fake 3d effect was something back then,
gameplay is not bad either, power up by becoming a full robot was a unique take on the genre
(it will happen again in Ufo Robot Dangar in '86), unfortunately difficulty rank stop increasing
pretty soon so it become boring pretty fast.
I played mainly on the 3d/surface stages because i find it easier to dodge bullet,
even if there are many more, your hitbox is basically the same even at full power up,
i stop equipping laser gun because it slow you down.
I quit at 1 million pts because it was getting boring and getting 10 M would require 10 hours +.
I made this run on Wolfmame 0.264 with a 20 Hz autofire.
00:00:00 Rom/Ram check
00:00:23 Loop 1
00:13:21 Loop 2
00:20:50 Loop 3
00:29:22 Loop 4
00:37:01 Loop 5
00:45:16 Loop 6
00:52:58 Loop 7
01:00:37 Loop 8
01:08:31 Loop 9






![ZeroRanger (Normal Mode) 1CC [Type B I-III-VI]
Clear of this fantastic shmup developed by System Erasure
and realesed on Steam in 2018.
Game is a vertical shmup (with some horizontal section) with a palette
composed by only four color (green, orange, black and white),
full of reference to other famous shmup like Gradius, R-type, Cho Ren Sha
and many others but the most distinctive feature is the story mode
that must be completed to unlock the full game, no spoiler on that.
Gameplay is various and dynamic thanks to the adaptive rank system
and a lot of selectable weapon to choose from, unlocked throughout the game,
that give flexibility in dealing with stages and bosses.
Scoring is based mostly on chaining enemies to keep a high multiplier,
easy in the first stages but require an heavy routing later on.
I played more survival than scoring but i did well enough (apart from a very bad stage 1.4)
to earn the ZeroRanger achivement, basically i did all challenge in one run,
so im pretty satisfied.
00:00:00 Intro
00:01:00 Stage 1.1
00:01:58 Arc Adder
00:02:30 Boss 1 (Catastrophe)
00:03:23 Stage 1.2
00:05:24 Artypo
00:06:54 Boss 2 (2nd Apocalypse)
00:07:59 Stage 1.3
00:11:13 Midboss + ZeroRanger form
00:12:18 Boss 3 (Big Zan)
00:14:42 Stage 1.4
00:22:06 Boss 4 (G.u.a.r.d.i.a.n.) bossrush
00:26:56 Stage 2.1
00:27:54 Arc Adder
00:28:31 Boss 5 (Catastrophe + 2nd form)
00:29:51 Stage 2.2
00:31:53 Artypo
00:33:34 Boss 6 (2nd Apocalypse + Onion)
00:35:29 Stage 2.3
00:39:11 Boss 7 (Grapefruit)
00:41:01 Stage 2.4
00:42:50 Final boss (Great Oppressor)
00:46:46 Escape
00:48:48 Mission complete + Credits ZeroRanger (Normal Mode) 1CC [Type B I-III-VI]](https://i.ytimg.com/vi/d5nsK6edFOE/mqdefault.jpg)



