Uploaded June 2025 | Updated September 2026, 17 hours ago
1CC of this vertical shmup developed by Allumer and published by Yang Cheng in 1993.
Clearly an Image Fight clone (they even stole flyer graphic), it's not bad overall,
it has good graphic and ost, the main problem is the lack of multidirectional pod
that would make more sense in stages 4 and 7 where you can hardly recover with the weapons
that the game offer you.
The only solution to make the game more playable is to get the secret weapon in stage 2, its high power and homing capabilities are essential to survive all those complex stages.
I did this run for La Calice Cup 8, it's just survival, scoring would require a suicide kill tecnique
at the last boss that i didn't learn.
I played on Wolfmame 0.264 with 20Hz autofire.
00:00:00 Intro
00:01:30 Stage 1-1
00:03:31 Stage 1-2
00:05:45 Stage 1-3
00:08:17 Stage 1-4
00:10:40 Stage 1-5
00:13:20 Stage 1-6
00:15:13 Stage 1-7
00:17:14 Stage 1-8
00:20:51 Stage 2-1
00:23:04 Stage 2-2
00:25:51 Stage 2-3
00:28:23 Stage 2-4
00:30:46 Stage 2-5
00:33:33 Stage 2-6
00:35:27 Stage 2-7
00:37:26 Stage 2-8
00:39:37 Credits
1CC of this vertical shmup developed by Allumer and published by Yang Cheng in 1993.
Clearly an Image Fight clone (they even stole flyer graphic), it's not bad overall,
it has good graphic and ost, the main problem is the lack of multidirectional pod
that would make more sense in stages 4 and 7 where you can hardly recover with the weapons
that the game offer you.
The only solution to make the game more playable is to get the secret weapon in stage 2, its high power and homing capabilities are essential to survive all those complex stages.
I did this run for La Calice Cup 8, it's just survival, scoring would require a suicide kill tecnique
at the last boss that i didn't learn.
I played on Wolfmame 0.264 with 20Hz autofire.
00:00:00 Intro
00:01:30 Stage 1-1
00:03:31 Stage 1-2
00:05:45 Stage 1-3
00:08:17 Stage 1-4
00:10:40 Stage 1-5
00:13:20 Stage 1-6
00:15:13 Stage 1-7
00:17:14 Stage 1-8
00:20:51 Stage 2-1
00:23:04 Stage 2-2
00:25:51 Stage 2-3
00:28:23 Stage 2-4
00:30:46 Stage 2-5
00:33:33 Stage 2-6
00:35:27 Stage 2-7
00:37:26 Stage 2-8
00:39:37 Credits










![Xexex (ゼクセクス) [JAA ver.] 2All 10.9M
Scoring run of this horizontal shmup developed by Konami
and released in 1991.
Visually gorgeous, accompanied by a very good ost
and inspired by game like Gradius and R-type this shmup
passed under the radar in the early 90, mostly because of the
success of street fighters 2 in those years.
Gameplay might seem similar to R-type but only superficially,
the tentacle mechanic and the charged shot only available
when the flint (force) is locked make for a unique and more tactical playstyle.
In this run i used a score bug to achive more then 10M pts by triggering
a specific event for every life i had in stock.
Also i got 4 secret 1up in stage 1 and 3 (2 x loop),
guaranteed if specific action are performed (just do what i do in the video).
Even if this is a scoring run i didnt get a really good score because i
failed one of the score bug chance, a normal good run should be
around 12M+ or more if extra life show up,
anyway this is my best 2All for now while my best score is 13.6M (stage2-2),
will upload more when i get better game clear.
I played on Wolfmame 0.225 and i used 2 autofire
at 20Hz and 30Hz.
The 20Hz was necessary because when game slowdown
30Hz stop working correctly , too many input i think,
this problem seems corrected in Arcade Archives, but i havent checked yet.
00:00:00 Romcheck
00:00:22 Stage 1-1
00:06:04 Stage 2-1
00:08:53 Stage 3-1
00:12:26 Stage 4-1
00:15:27 Stage 5-1
00:19:53 Stage 6-1
00:23:32 Stage 7-1
00:30:09 Stage 1-2
00:35:55 Stage 2-2
00:38:44 Stage 3-2
00:42:11 Stage 4-2
00:45:06 Stage 5-2
00:49:55 Stage 6-2
00:53:49 Stage 7-2
00:59:51 Ending + Credits
01:03:12 Score table Xexex (ゼクセクス) [JAA ver.] 2All 10.9M](https://i.ytimg.com/vi/nMvtY68AwyU/mqdefault.jpg)