Uploaded November 2024 | Updated September 2026, 3 hours ago
Clear/counterstop of this vertical shmup developed and released by Capcom in 1985.
I did this run during Calice Cup 9, the game seem pretty experimental with lot of ideas
but some of them lead to some frustration, expecially the choice of making your ship
slower on vertical movements, in my experience is never a good choice.
There's some cameo from previous game like the deadly yashichi from Vulgus
or the spinning skull coin from SonSon,
also it might be the first game in which appear the capcow (Holstein) but i'm not sure.
The game consist in 16 round but after 1st loop you keep repeating stage from 8 to 16
until 10M is reached, at that point game end with a brief congratulation message.
Overall the game is pretty hard, especially because of movement speed, and memorization
does bring little help, hours of gameplay experience are needed to master the weirdness of
this game and to reach 10M pts.
Played on Wolfmame 0.264 with two autofire (8,5hz + 30hz).
00:00:00 Title
00:00:09 Round 1
00:03:09 Round 2
00:06:15 Round 3
00:09:17 Round 4
00:13:16 Round 5
00:16:25 Round 6
00:19:52 Round 7
00:23:10 Round 8
00:27:26 Round 9
00:31:25 Round 10
00:35:32 Round 11
00:40:03 Round 12
00:45:43 Round 13
00:50:11 Round 14
00:54:45 Round 15
00:58:59 Round 16
01:10:40 Round 17 (8)
01:14:54 Round 18 (9)
01:18:55 Round 19 (10)
01:23:16 Round 20 (11)
01:27:44 Round 21 (12)
01:33:18 Round 22 (13)
01:37:51 Round 23 (14)
01:42:19 Round 24 (15)
01:46:38 Round 25 (16)
01:58:00 Round 26 (8)
02:02:21 Round 27 (9)
02:06:23 Round 28 (10)
02:10:37 Round 29 (11)
02:15:18 Round 30 (12)
02:20:59 Round 31 (13)
02:25:16 Round 32 (14)
02:28:57 10.000.000 pts
Clear/counterstop of this vertical shmup developed and released by Capcom in 1985.
I did this run during Calice Cup 9, the game seem pretty experimental with lot of ideas
but some of them lead to some frustration, expecially the choice of making your ship
slower on vertical movements, in my experience is never a good choice.
There's some cameo from previous game like the deadly yashichi from Vulgus
or the spinning skull coin from SonSon,
also it might be the first game in which appear the capcow (Holstein) but i'm not sure.
The game consist in 16 round but after 1st loop you keep repeating stage from 8 to 16
until 10M is reached, at that point game end with a brief congratulation message.
Overall the game is pretty hard, especially because of movement speed, and memorization
does bring little help, hours of gameplay experience are needed to master the weirdness of
this game and to reach 10M pts.
Played on Wolfmame 0.264 with two autofire (8,5hz + 30hz).
00:00:00 Title
00:00:09 Round 1
00:03:09 Round 2
00:06:15 Round 3
00:09:17 Round 4
00:13:16 Round 5
00:16:25 Round 6
00:19:52 Round 7
00:23:10 Round 8
00:27:26 Round 9
00:31:25 Round 10
00:35:32 Round 11
00:40:03 Round 12
00:45:43 Round 13
00:50:11 Round 14
00:54:45 Round 15
00:58:59 Round 16
01:10:40 Round 17 (8)
01:14:54 Round 18 (9)
01:18:55 Round 19 (10)
01:23:16 Round 20 (11)
01:27:44 Round 21 (12)
01:33:18 Round 22 (13)
01:37:51 Round 23 (14)
01:42:19 Round 24 (15)
01:46:38 Round 25 (16)
01:58:00 Round 26 (8)
02:02:21 Round 27 (9)
02:06:23 Round 28 (10)
02:10:37 Round 29 (11)
02:15:18 Round 30 (12)
02:20:59 Round 31 (13)
02:25:16 Round 32 (14)
02:28:57 10.000.000 pts





![ZeroRanger (Normal Mode) 1CC [Type B I-III-VI]
Clear of this fantastic shmup developed by System Erasure
and realesed on Steam in 2018.
Game is a vertical shmup (with some horizontal section) with a palette
composed by only four color (green, orange, black and white),
full of reference to other famous shmup like Gradius, R-type, Cho Ren Sha
and many others but the most distinctive feature is the story mode
that must be completed to unlock the full game, no spoiler on that.
Gameplay is various and dynamic thanks to the adaptive rank system
and a lot of selectable weapon to choose from, unlocked throughout the game,
that give flexibility in dealing with stages and bosses.
Scoring is based mostly on chaining enemies to keep a high multiplier,
easy in the first stages but require an heavy routing later on.
I played more survival than scoring but i did well enough (apart from a very bad stage 1.4)
to earn the ZeroRanger achivement, basically i did all challenge in one run,
so im pretty satisfied.
00:00:00 Intro
00:01:00 Stage 1.1
00:01:58 Arc Adder
00:02:30 Boss 1 (Catastrophe)
00:03:23 Stage 1.2
00:05:24 Artypo
00:06:54 Boss 2 (2nd Apocalypse)
00:07:59 Stage 1.3
00:11:13 Midboss + ZeroRanger form
00:12:18 Boss 3 (Big Zan)
00:14:42 Stage 1.4
00:22:06 Boss 4 (G.u.a.r.d.i.a.n.) bossrush
00:26:56 Stage 2.1
00:27:54 Arc Adder
00:28:31 Boss 5 (Catastrophe + 2nd form)
00:29:51 Stage 2.2
00:31:53 Artypo
00:33:34 Boss 6 (2nd Apocalypse + Onion)
00:35:29 Stage 2.3
00:39:11 Boss 7 (Grapefruit)
00:41:01 Stage 2.4
00:42:50 Final boss (Great Oppressor)
00:46:46 Escape
00:48:48 Mission complete + Credits ZeroRanger (Normal Mode) 1CC [Type B I-III-VI]](https://i.ytimg.com/vi/d5nsK6edFOE/mqdefault.jpg)




