SimonDev | Loading Models (using Three.js) - Both Static and Animated! @simondev758 | Uploaded July 2020 | Updated October 2024, 4 days ago.
Follow me on:
Twitter: twitter.com/iced_coffee_dev
Github: github.com/simondevyoutube
In this project we're going to be using Three.js and loading models from blender and various websites like Mixamo and Sketchfab. We'll step beyond the basics of a simple scene to add premade assets, loading models via different formats like gltf & fbx. The point here is to give you a simple example to serve as a starting point for working with 3D in Javascript.
What we'll cover:
* Three.js loaders, how to import and instantiate loaders in Three.js for loading models and other assets.
* Some great free resources for existing models.
* Using the loaders to load animation assets and applying them to loaded models.
Just treat this as a jumping off point for your own 3d projects, there's lots of ways you can go with this but it often helps to have a basic project you can build from.
Full source code for the project is available, so if you're interested in fiddling with the code, screwing around with it, or improving it.
Follow me on:
Twitter: twitter.com/iced_coffee_dev
Github: github.com/simondevyoutube
In this project we're going to be using Three.js and loading models from blender and various websites like Mixamo and Sketchfab. We'll step beyond the basics of a simple scene to add premade assets, loading models via different formats like gltf & fbx. The point here is to give you a simple example to serve as a starting point for working with 3D in Javascript.
What we'll cover:
* Three.js loaders, how to import and instantiate loaders in Three.js for loading models and other assets.
* Some great free resources for existing models.
* Using the loaders to load animation assets and applying them to loaded models.
Just treat this as a jumping off point for your own 3d projects, there's lots of ways you can go with this but it often helps to have a basic project you can build from.
Full source code for the project is available, so if you're interested in fiddling with the code, screwing around with it, or improving it.