@simondev758
  @simondev758
SimonDev | 3D World Generation: #4 (Planetary LOD): Generating Procedural Planets with Level-of-Detail! @simondev758 | Uploaded April 2020 | Updated October 2024, 4 days ago.
We tackle procedural worlds and level-of-detail in this project with a simple, easy to implement approach.

This is the 4th in a series of 3D world generation tutorials. In the previous tutorial we covered a quadtree implementation and infinite procedural terrain. We'll build on that, extending the terrain generator into a full planet scale LOD system.

There are numerous approaches you could take to this, I opted for a simple approach that works well and can serve as a jumping off point for your understanding of how to make procedural worlds in your own projects.

Full source code for the project is available, so if you're interested in fiddling with the code, screwing around with it, or improving it.

Github: github.com/simondevyoutube

Clip Credits:
National Geographic: youtube.com/user/NationalGeographic
Men in Black: youtube.com/user/SonyPictures
3D World Generation: #4 (Planetary LOD): Generating Procedural Planets with Level-of-Detail!I Tried Making a 3D MMORPG Game in JavaScriptAtmospheric Scattering (and also just faking it)Needlessly 3D Chrome Dinosaur Game (JavaScript/Three.js)Flocking Simulation: Boids (JavaScript)Adding a 3D Model to a Website in 5 minutes (or less)I made an EVEN BETTER MinecraftI Made a 3D Engine in 1 Day (WebGL/JavaScript)Making an Eyeball with Just a ShaderWriting a Particle System (using Three.js)Wait, so comparisons in floating point only just KINDA work? What DOES work?Create JavaScript 3D World in 5 Minutes (or less)

3D World Generation: #4 (Planetary LOD): Generating Procedural Planets with Level-of-Detail! @simondev758

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