SimonDev | Three.js Tutorial on Shaders (beginners) @simondev758 | Uploaded 3 years ago | Updated 3 hours ago
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Twitter: https://twitter.com/iced_coffee_dev
Github: https://github.com/simondevyoutube/
In this video I'll be taking a look at customizing shaders in Three.js and JavaScript. This tutorial is very beginner friendly, we'll be starting with what shaders are, before moving on to how to integrate and customize your own shaders in three.js and working through some easy examples. There's a few api points to cover in Three.js, including classes like ShaderMaterial and RawShaderMaterial, as well as going over vertex/fragment shader and uniform support.
This is yet another video in a series aimed at beginners and new users of Three.js, aimed at helping you get started. There's no requirement or background needed, beyond having watched other videos in the series. With each project, you should walk away with a solid understanding of both the concepts involved, such as what shaders are fundamentally, as well as working through concrete examples.
The three.js library is available in JavaScript for cross-browser 3d graphics, wrapping webgl and making high level functionality available in the web browser. It’s an extremely mature and well maintained library that I use for many of these videos.
In the video, we cover:
* WebGL Shaders, what they are, what vertex/fragment shaders are.
* Shader bindings, the difference between attributes, varying, and uniform values, and how to think about them.
* Three.js API's such as ShaderMaterial and RawShaderMaterial
* How to instantiate and use your own shaders in Three.js/JavaScript
Follow me on:
Twitter: https://twitter.com/iced_coffee_dev
Github: https://github.com/simondevyoutube/
In this video I'll be taking a look at customizing shaders in Three.js and JavaScript. This tutorial is very beginner friendly, we'll be starting with what shaders are, before moving on to how to integrate and customize your own shaders in three.js and working through some easy examples. There's a few api points to cover in Three.js, including classes like ShaderMaterial and RawShaderMaterial, as well as going over vertex/fragment shader and uniform support.
This is yet another video in a series aimed at beginners and new users of Three.js, aimed at helping you get started. There's no requirement or background needed, beyond having watched other videos in the series. With each project, you should walk away with a solid understanding of both the concepts involved, such as what shaders are fundamentally, as well as working through concrete examples.
The three.js library is available in JavaScript for cross-browser 3d graphics, wrapping webgl and making high level functionality available in the web browser. It’s an extremely mature and well maintained library that I use for many of these videos.
In the video, we cover:
* WebGL Shaders, what they are, what vertex/fragment shaders are.
* Shader bindings, the difference between attributes, varying, and uniform values, and how to think about them.
* Three.js API's such as ShaderMaterial and RawShaderMaterial
* How to instantiate and use your own shaders in Three.js/JavaScript