@simondev758
  @simondev758
SimonDev | Simple Biome Generation (3D World Generation #11) @simondev758 | Uploaded August 2021 | Updated October 2024, 4 days ago.
Today we procedurally generate some simple biomes for our worlds.

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In this project, we're looking at adding some simple and easy biomes to differentiate different areas on the planet. This goes a long way to help increase the natural look of our worlds.

We'll take a look at Whittaker's biome types and implement a simple but effective system for randomly generating temperature and precipitation values across the planet. Those can, in turn, be used by something like the shader to differentiate areas in the world.

We're using Three.js and JavaScript for this tutorial, and if you're new to the series make sure to check out thhe rest of the playlist: youtube.com/playlist?list=PLRL3Z3lpLmH3PNGZuDNf2WXnLTHpN9hXy
Simple Biome Generation (3D World Generation #11)Simple Character Controller (using Three.js/JavaScript)Three.js Cameras Explained | Tutorial for Beginners! (JavaScript)3D World Generation: #4 (Planetary LOD): Generating Procedural Planets with Level-of-Detail!I Tried Making a 3D MMORPG Game in JavaScriptAtmospheric Scattering (and also just faking it)Needlessly 3D Chrome Dinosaur Game (JavaScript/Three.js)Flocking Simulation: Boids (JavaScript)Adding a 3D Model to a Website in 5 minutes (or less)I made an EVEN BETTER MinecraftI Made a 3D Engine in 1 Day (WebGL/JavaScript)Making an Eyeball with Just a Shader

Simple Biome Generation (3D World Generation #11) @simondev758

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