Lets Play RoTT Ludicrous Edition - The HUNT Continues #02: Close Quarters @Kikoskia
Lets Play RoTT Ludicrous Edition - The HUNT Continues #02: Close Quarters  @Kikoskia
Uploaded April 2026 | Updated September 2026, 1 week ago
The second level of the new campaign is one that has you going up against foes in pretty cramped areas. Enforcers appear more than I'd like to - that is to say, they appear in any quantity - but by now I know exactly how best to defeat them. What I haven't defeated, however, are all of the lights on the ceiling.

Lots of decorate things are destructible in the game, but the lights are much more than just set dressing. Shooting the lights - be they braziers or electric - reduces the light level in the general area they're in, making it harder to see where enemies and traps are. The enemies aren't hindered in any way, of course, and failing to destroy even a single light hidden away in a secret you don't find eliminates the whole point... or does it?

Destroying the lights isn't about points, it's about sending a message to El Oscuro that heroic vandalism has no limits. We'll defeat him AND rack up a massive repair bill while doing so because we're HUNT and that's what we do.

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Let's Play RoTT Ludicrous Edition - The HUNT Continues #02: Close Quarters

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