Uploaded January 2024 | Updated September 2026, 21 minutes ago
Walk through Unit Testing with the Unity Test Runner in Edit and Play modes in this first installment of the MVP/MVC series. We'll create some sample tests, helper Attributes and Classes, plus Spies and Mocks with NSubstitute!
🔔 Subscribe for more Unity Tutorials youtube.com/@git-amend
Discord: discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Getting Started
3:03 Assertions
6:35 MVC Overview
9:25 Mocks and Spies
14:25 Play Mode Tests
martinfowler.com/bliki/GivenWhenThen.html
martinfowler.com/articles/mocksArentStubs.html
NSubstitute: github.com/Thundernerd/Unity3D-NSubstitute
*Source code:*
LoadSceneAttribute: gist.github.com/adammyhre/20d3c47f83032c6ca938b92edc175a35
Preconditions: gist.github.com/adammyhre/82d495ab99e2c59a19362119b2d43194
Observable: gist.github.com/adammyhre/3c5e6a50dba6b808ab74651aff5af57c
Assets Shown In This Video (Affiliate Links)
Eole Foliage Shader: assetstore.unity.com/packages/vfx/shaders/eole-stylized-foliage-shaders-265842?aid=1101lw3sv
Dungeon Mason Tiny Hero Duo: (FREE): assetstore.unity.com/packages/3d/characters/humanoids/rpg-tiny-hero-duo-pbr-polyart-225148?aid=1101lw3sv
Kronnect Beautify: assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Kyeoms VFX: assetstore.unity.com/publishers/52756?aid=1101lw3sv
*Follow me!*
https://linktr.ee/gitamend
Walk through Unit Testing with the Unity Test Runner in Edit and Play modes in this first installment of the MVP/MVC series. We'll create some sample tests, helper Attributes and Classes, plus Spies and Mocks with NSubstitute!
🔔 Subscribe for more Unity Tutorials youtube.com/@git-amend
Discord: discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Getting Started
3:03 Assertions
6:35 MVC Overview
9:25 Mocks and Spies
14:25 Play Mode Tests
martinfowler.com/bliki/GivenWhenThen.html
martinfowler.com/articles/mocksArentStubs.html
NSubstitute: github.com/Thundernerd/Unity3D-NSubstitute
*Source code:*
LoadSceneAttribute: gist.github.com/adammyhre/20d3c47f83032c6ca938b92edc175a35
Preconditions: gist.github.com/adammyhre/82d495ab99e2c59a19362119b2d43194
Observable: gist.github.com/adammyhre/3c5e6a50dba6b808ab74651aff5af57c
Assets Shown In This Video (Affiliate Links)
Eole Foliage Shader: assetstore.unity.com/packages/vfx/shaders/eole-stylized-foliage-shaders-265842?aid=1101lw3sv
Dungeon Mason Tiny Hero Duo: (FREE): assetstore.unity.com/packages/3d/characters/humanoids/rpg-tiny-hero-duo-pbr-polyart-225148?aid=1101lw3sv
Kronnect Beautify: assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Kyeoms VFX: assetstore.unity.com/publishers/52756?aid=1101lw3sv
*Follow me!*
https://linktr.ee/gitamend





![Preparing for CoreCLR: Unity’s New Lifecycle Management API
Unity 6.5 introduces a powerful new Lifecycle Management API that finally makes fast iteration with Domain Reload disabled both safe and practical. In this deep dive, we explore all the major new attributes including [AutoStaticsCleanup], [OnEnteringPlayMode], [OnExitingPlayMode], [OnCodeInitializing], [OnCodeUnloading], and more. Learn how these tools solve long-standing issues with static state leaks, event handler accumulation, and tricky initialization timing — while preparing your project for the upcoming CoreCLR transition in Unity 6.8. Whether youre on the 6.5 beta or using the community backport, this video will show you practical examples, migration strategies, and when to use each attribute.
Path to CoreCLR Upgrade Guide: https://discussions.unity.com/t/path-to-coreclr-2026-upgrade-guide/1714279
AutoStaticsCleanup Backport: https://github.com/alexisstrat/unity-auto-statics-cleanup-generator
Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre
🔔 Subscribe for more Unity Tutorials https://youtube.com/@git-amend
Discord: https://discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 The Problem with Statics
3:40 Auto Statics Cleanup
5:42 Play Mode Lifecycle Hooks
6:42 Code Reload Lifecycle
*Other Recommended Tools* _(Affiliate Links)_
Phantom Navigator - https://assetstore.unity.com/packages/tools/utilities/phantom-navigator-371346?aid=1101lw3sv
Ultimate Preview - https://assetstore.unity.com/packages/tools/utilities/ultimate-preview-bundle-340976?aid=1101lw3sv
Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-parent-child 321300?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-mesh-preview-full-insight-at-a-glance-321364?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s
More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642
*Follow me!*
https://linktr.ee/gitamend Preparing for CoreCLR: Unity’s New Lifecycle Management API](https://i.ytimg.com/vi/X6ClELFNqr4/mqdefault.jpg)




