Uploaded May 2023 | Updated September 2026, 4 hours ago
Menu, Loading Screen, and more! Welcome to the latest installment of our game development series, where we'll dive into the world of user interface design in Unity UGUI (Unity Graphical User Interface)! This video will guide you through the process of creating stunning and intuitive UI elements for your game, including a Main Menu, a Loading Page, a Game Over page, and a simple in-game Heads-Up Display (HUD). We'll also explore a selection of open-source and free assets to enhance your project, ensuring it looks professional and polished.
In this tutorial, we'll cover:
Unity UI System
Main Menu
Loading Screen
Game Over Screen
Implementing an In-Game HUD
Integrating Open-Source and Free Assets
Follow along as we continue our journey in creating a visually appealing and user-friendly gaming experience. Don't forget to Like / Subscribe, and stay tuned for more exciting tutorials in this series every week!
🔔 Subscribe for more Unity Tutorials youtube.com/@git-amend?sub_confirmation=1
#unity3d #gamedev #indiedev
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Intro
0:50 Main Menu
4:10 Import Assets
5:19 Loader
9:33 Game Manager
11:20 Plane, Player, Enemy
13:55 HUD
18:10 Game Over
20:38 Score
22:10 Outro
*Source code:* github.com/adammyhre/Shoot-Em-Up
*Open Source: SceneReference*
github.com/starikcetin/Eflatun.SceneReference.git#2.1.0
This open-source project was featured in Game Dev Digest recently, and so was one of my videos! You should subscribe to this amazing FREE weekly newsletter which features all kinds of Games, Tutorials, Assets and Deals.
gamedevdigest.com
twitter.com/GameDevDigest
*FREE Assets*
More Effective Coroutines: assetstore.unity.com/packages/tools/animation/more-effective-coroutines-free-54975?aid=1101lw3sv
*Paid Assets Mentioned In This Video* (Affiliate Links)
More Effective Coroutines PRO: assetstore.unity.com/packages/tools/animation/more-effective-coroutines-pro-68480?aid=1101lw3sv
*Follow me!*
https://linktr.ee/gitamend
Menu, Loading Screen, and more! Welcome to the latest installment of our game development series, where we'll dive into the world of user interface design in Unity UGUI (Unity Graphical User Interface)! This video will guide you through the process of creating stunning and intuitive UI elements for your game, including a Main Menu, a Loading Page, a Game Over page, and a simple in-game Heads-Up Display (HUD). We'll also explore a selection of open-source and free assets to enhance your project, ensuring it looks professional and polished.
In this tutorial, we'll cover:
Unity UI System
Main Menu
Loading Screen
Game Over Screen
Implementing an In-Game HUD
Integrating Open-Source and Free Assets
Follow along as we continue our journey in creating a visually appealing and user-friendly gaming experience. Don't forget to Like / Subscribe, and stay tuned for more exciting tutorials in this series every week!
🔔 Subscribe for more Unity Tutorials youtube.com/@git-amend?sub_confirmation=1
#unity3d #gamedev #indiedev
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Intro
0:50 Main Menu
4:10 Import Assets
5:19 Loader
9:33 Game Manager
11:20 Plane, Player, Enemy
13:55 HUD
18:10 Game Over
20:38 Score
22:10 Outro
*Source code:* github.com/adammyhre/Shoot-Em-Up
*Open Source: SceneReference*
github.com/starikcetin/Eflatun.SceneReference.git#2.1.0
This open-source project was featured in Game Dev Digest recently, and so was one of my videos! You should subscribe to this amazing FREE weekly newsletter which features all kinds of Games, Tutorials, Assets and Deals.
gamedevdigest.com
twitter.com/GameDevDigest
*FREE Assets*
More Effective Coroutines: assetstore.unity.com/packages/tools/animation/more-effective-coroutines-free-54975?aid=1101lw3sv
*Paid Assets Mentioned In This Video* (Affiliate Links)
More Effective Coroutines PRO: assetstore.unity.com/packages/tools/animation/more-effective-coroutines-pro-68480?aid=1101lw3sv
*Follow me!*
https://linktr.ee/gitamend




![Preparing for CoreCLR: Unity’s New Lifecycle Management API
Unity 6.5 introduces a powerful new Lifecycle Management API that finally makes fast iteration with Domain Reload disabled both safe and practical. In this deep dive, we explore all the major new attributes including [AutoStaticsCleanup], [OnEnteringPlayMode], [OnExitingPlayMode], [OnCodeInitializing], [OnCodeUnloading], and more. Learn how these tools solve long-standing issues with static state leaks, event handler accumulation, and tricky initialization timing — while preparing your project for the upcoming CoreCLR transition in Unity 6.8. Whether youre on the 6.5 beta or using the community backport, this video will show you practical examples, migration strategies, and when to use each attribute.
Path to CoreCLR Upgrade Guide: https://discussions.unity.com/t/path-to-coreclr-2026-upgrade-guide/1714279
AutoStaticsCleanup Backport: https://github.com/alexisstrat/unity-auto-statics-cleanup-generator
Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre
🔔 Subscribe for more Unity Tutorials https://youtube.com/@git-amend
Discord: https://discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 The Problem with Statics
3:40 Auto Statics Cleanup
5:42 Play Mode Lifecycle Hooks
6:42 Code Reload Lifecycle
*Other Recommended Tools* _(Affiliate Links)_
Phantom Navigator - https://assetstore.unity.com/packages/tools/utilities/phantom-navigator-371346?aid=1101lw3sv
Ultimate Preview - https://assetstore.unity.com/packages/tools/utilities/ultimate-preview-bundle-340976?aid=1101lw3sv
Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-parent-child 321300?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-mesh-preview-full-insight-at-a-glance-321364?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s
More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642
*Follow me!*
https://linktr.ee/gitamend Preparing for CoreCLR: Unity’s New Lifecycle Management API](https://i.ytimg.com/vi/X6ClELFNqr4/mqdefault.jpg)





