Uploaded September 2023 | Updated September 2026, 2 hours ago
Unity C# Architecture: Insights and examples of when to use the Builder and Fluent Builder Programming Patterns in Unity C# using expert Software Engineering Principles.
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#unity3d #gamedev #indiedev
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Code Smells
1:15 Fluent Builder 1
03:47 Fluent Builder 2
6:15 Builder and Director
8:30 Builder using Interfaces
*Assets Shown In This Video* (Affiliate Links)
Chromisu: Handpainted Forest MEGA Pack assetstore.unity.com/packages/3d/vegetation/handpainted-forest-mega-pack-248421?aid=1101lw3sv
SineVFX: Better Crystals assetstore.unity.com/packages/vfx/shaders/better-crystals-235002?aid=1101lw3sv
*Follow me!*
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Unity C# Architecture: Insights and examples of when to use the Builder and Fluent Builder Programming Patterns in Unity C# using expert Software Engineering Principles.
🔔 Subscribe for more Unity Tutorials youtube.com/@git-amend
#unity3d #gamedev #indiedev
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Code Smells
1:15 Fluent Builder 1
03:47 Fluent Builder 2
6:15 Builder and Director
8:30 Builder using Interfaces
*Assets Shown In This Video* (Affiliate Links)
Chromisu: Handpainted Forest MEGA Pack assetstore.unity.com/packages/3d/vegetation/handpainted-forest-mega-pack-248421?aid=1101lw3sv
SineVFX: Better Crystals assetstore.unity.com/packages/vfx/shaders/better-crystals-235002?aid=1101lw3sv
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![Preparing for CoreCLR: Unity’s New Lifecycle Management API
Unity 6.5 introduces a powerful new Lifecycle Management API that finally makes fast iteration with Domain Reload disabled both safe and practical. In this deep dive, we explore all the major new attributes including [AutoStaticsCleanup], [OnEnteringPlayMode], [OnExitingPlayMode], [OnCodeInitializing], [OnCodeUnloading], and more. Learn how these tools solve long-standing issues with static state leaks, event handler accumulation, and tricky initialization timing — while preparing your project for the upcoming CoreCLR transition in Unity 6.8. Whether youre on the 6.5 beta or using the community backport, this video will show you practical examples, migration strategies, and when to use each attribute.
Path to CoreCLR Upgrade Guide: https://discussions.unity.com/t/path-to-coreclr-2026-upgrade-guide/1714279
AutoStaticsCleanup Backport: https://github.com/alexisstrat/unity-auto-statics-cleanup-generator
Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre
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Discord: https://discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 The Problem with Statics
3:40 Auto Statics Cleanup
5:42 Play Mode Lifecycle Hooks
6:42 Code Reload Lifecycle
*Other Recommended Tools* _(Affiliate Links)_
Phantom Navigator - https://assetstore.unity.com/packages/tools/utilities/phantom-navigator-371346?aid=1101lw3sv
Ultimate Preview - https://assetstore.unity.com/packages/tools/utilities/ultimate-preview-bundle-340976?aid=1101lw3sv
Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-parent-child 321300?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-mesh-preview-full-insight-at-a-glance-321364?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s
More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642
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https://linktr.ee/gitamend Preparing for CoreCLR: Unity’s New Lifecycle Management API](https://i.ytimg.com/vi/X6ClELFNqr4/mqdefault.jpg)







