Unity Netcode Lag Compensation using Extrapolation @git-amend
Unity Netcode Lag Compensation using Extrapolation  @git-amend
Uploaded September 2023 | Updated September 2026, 42 minutes ago
Develop procedural Extrapolation that goes beyond the basic implementation provided with Netcode for GameObjects. This video is Part 2/2 about handling prediction, reconciliation, and other techniques related to lag and cheating in multiplayer games!

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β–¬ Contents of this video β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬β–¬

0:00 Intro
1:19 Client-Server Reconciliation
4:22 Latency and Extrapolation
16:00 Testing
18:20 Free Tools
20:00 Outro

*Source code:* github.com/adammyhre/Unity-Multiplayer-Kart

*KART Models used in this video*
opengameart.org/content/modular-karts

*Open Source Projects*
github.com/VeriorPies/ParrelSync.git?path=/ParrelSync
github.com/mminer/consolation.git
github.com/Huntrox/CommandConsole?

*Asset Store (Affiliate Links)*
assetstore.unity.com/packages/tools/network/smooth-sync-96925?aid=1101lw3sv
SYNTY Racing Kit: assetstore.unity.com/packages/3d/vehicles/land/simple-racer-cartoon-assets-37490?aid=1101lw3sv
Cartoon Remaster VFX (FREE): assetstore.unity.com/packages/vfx/particles/cartoon-fx-remaster-free-109565?aid=1101lw3sv
Casual Game SFX (FREE): assetstore.unity.com/packages/audio/sound-fx/free-casual-game-sfx-pack-54116?aid=1101lw3sv
DOTween (FREE): assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676

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Unity Netcode Lag Compensation using Extrapolation

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