Uploaded July 2024 | Updated September 2026, 1 hour ago
Playables are a powerful feature in Unity, and using the PlayableBehaviour class, we're going to add audio to the Playable Graph. We will dive into how to utilize ScriptPlayable, AudioClipPlayable, and ExposedReference to create dynamic and flexible audio implementations. Additionally, we'll cover the Awaitable class to manage asynchronous operations efficiently. Whether you're a beginner or an experienced developer, this tutorial will provide you with the knowledge and tools to integrate audio seamlessly into your Playable Graphs.
Watch Playables Part 1: youtu.be/fQzKJO-0dS8
Best Practices Async vs Coroutines: youtube.com/watch?v=7eKi6NKri6I
Want to support me? 😀
Buy me a coffee! ko-fi.com/adammyhre
🔔 Subscribe for more Unity Tutorials youtube.com/@git-amend
Discord: discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Configuration
2:43 PlayableBehaviour
5:25 Adding a ScriptPlayable to the Graph
9:30 Adding AudioMixerPlayable and AudioClipPlayable
11:42 Coroutines to Awaitable
*Source code:* gist.github.com/adammyhre/71327c363bdb4f282b94f95dfe39ff13
More Useful Code:
github.com/adammyhre?tab=repositories
Unity Utility Library: github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642
Assets Shown In This Video (Affiliate Links)
All In 1 Springs Toolkit: assetstore.unity.com/packages/tools/utilities/all-in-1-springs-toolkit-271579?aid=1101lw3sv
Modular 3D Text: assetstore.unity.com/packages/3d/gui/modular-3d-text-in-game-3d-ui-system-247241?aid=1101lw3sv
Gridbox Prototype Materials FREE: assetstore.unity.com/packages/2d/textures-materials/gridbox-prototype-materials-129127?aid=1101lw3sv
RamsterZ Loot Anims: assetstore.unity.com/packages/3d/animations/loot-anim-set-218716?aid=1101lw3sv
Kawaii Animations: assetstore.unity.com/packages/3d/animations/kawaii-animations-100-277585?aid=1101lw3sv
Clazy Runner Action Animations: assetstore.unity.com/packages/3d/animations/runner-action-animation-pack-153906?aid=1101lw3sv
Synty Prototype: assetstore.unity.com/packages/essentials/tutorial-projects/polygon-prototype-low-poly-3d-art-by-synty-137126?aid=1101lw3sv
Hierarchy Icons: assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Kyeoms VFX: assetstore.unity.com/publishers/52756?aid=1101lw3sv
*Follow me!*
https://linktr.ee/gitamend
Playables are a powerful feature in Unity, and using the PlayableBehaviour class, we're going to add audio to the Playable Graph. We will dive into how to utilize ScriptPlayable, AudioClipPlayable, and ExposedReference to create dynamic and flexible audio implementations. Additionally, we'll cover the Awaitable class to manage asynchronous operations efficiently. Whether you're a beginner or an experienced developer, this tutorial will provide you with the knowledge and tools to integrate audio seamlessly into your Playable Graphs.
Watch Playables Part 1: youtu.be/fQzKJO-0dS8
Best Practices Async vs Coroutines: youtube.com/watch?v=7eKi6NKri6I
Want to support me? 😀
Buy me a coffee! ko-fi.com/adammyhre
🔔 Subscribe for more Unity Tutorials youtube.com/@git-amend
Discord: discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Configuration
2:43 PlayableBehaviour
5:25 Adding a ScriptPlayable to the Graph
9:30 Adding AudioMixerPlayable and AudioClipPlayable
11:42 Coroutines to Awaitable
*Source code:* gist.github.com/adammyhre/71327c363bdb4f282b94f95dfe39ff13
More Useful Code:
github.com/adammyhre?tab=repositories
Unity Utility Library: github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642
Assets Shown In This Video (Affiliate Links)
All In 1 Springs Toolkit: assetstore.unity.com/packages/tools/utilities/all-in-1-springs-toolkit-271579?aid=1101lw3sv
Modular 3D Text: assetstore.unity.com/packages/3d/gui/modular-3d-text-in-game-3d-ui-system-247241?aid=1101lw3sv
Gridbox Prototype Materials FREE: assetstore.unity.com/packages/2d/textures-materials/gridbox-prototype-materials-129127?aid=1101lw3sv
RamsterZ Loot Anims: assetstore.unity.com/packages/3d/animations/loot-anim-set-218716?aid=1101lw3sv
Kawaii Animations: assetstore.unity.com/packages/3d/animations/kawaii-animations-100-277585?aid=1101lw3sv
Clazy Runner Action Animations: assetstore.unity.com/packages/3d/animations/runner-action-animation-pack-153906?aid=1101lw3sv
Synty Prototype: assetstore.unity.com/packages/essentials/tutorial-projects/polygon-prototype-low-poly-3d-art-by-synty-137126?aid=1101lw3sv
Hierarchy Icons: assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Kyeoms VFX: assetstore.unity.com/publishers/52756?aid=1101lw3sv
*Follow me!*
https://linktr.ee/gitamend

![Preparing for CoreCLR: Unity’s New Lifecycle Management API
Unity 6.5 introduces a powerful new Lifecycle Management API that finally makes fast iteration with Domain Reload disabled both safe and practical. In this deep dive, we explore all the major new attributes including [AutoStaticsCleanup], [OnEnteringPlayMode], [OnExitingPlayMode], [OnCodeInitializing], [OnCodeUnloading], and more. Learn how these tools solve long-standing issues with static state leaks, event handler accumulation, and tricky initialization timing — while preparing your project for the upcoming CoreCLR transition in Unity 6.8. Whether youre on the 6.5 beta or using the community backport, this video will show you practical examples, migration strategies, and when to use each attribute.
Path to CoreCLR Upgrade Guide: https://discussions.unity.com/t/path-to-coreclr-2026-upgrade-guide/1714279
AutoStaticsCleanup Backport: https://github.com/alexisstrat/unity-auto-statics-cleanup-generator
Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre
🔔 Subscribe for more Unity Tutorials https://youtube.com/@git-amend
Discord: https://discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 The Problem with Statics
3:40 Auto Statics Cleanup
5:42 Play Mode Lifecycle Hooks
6:42 Code Reload Lifecycle
*Other Recommended Tools* _(Affiliate Links)_
Phantom Navigator - https://assetstore.unity.com/packages/tools/utilities/phantom-navigator-371346?aid=1101lw3sv
Ultimate Preview - https://assetstore.unity.com/packages/tools/utilities/ultimate-preview-bundle-340976?aid=1101lw3sv
Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-parent-child 321300?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-mesh-preview-full-insight-at-a-glance-321364?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s
More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642
*Follow me!*
https://linktr.ee/gitamend Preparing for CoreCLR: Unity’s New Lifecycle Management API](https://i.ytimg.com/vi/X6ClELFNqr4/mqdefault.jpg)








