How To Stop Objects From Clipping In Unity! @git-amend
How To Stop Objects From Clipping In Unity!  @git-amend
Uploaded October 2025 | Updated September 2026, 1 hour ago
Minimum Translation Vector — that’s the unsung hero behind collision resolution in Unity. In this video, we’ll dive deep into how Physics.ComputePenetration works under the hood to calculate the smallest possible push needed to separate two overlapping colliders. You’ll see how to visualize MTVs in the Scene view, auto-resolve intersections smoothly, and trigger feedback events when penetrations start, persist, or end. Whether you’re building a custom character controller or crafting your own physics logic, understanding MTVs will completely change how you think about collisions in Unity.

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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

0:00 CollisionPenetration
3:30 Pentration Demo

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How To Stop Objects From Clipping In Unity!

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