Uploaded October 2024 | Updated September 2026, 9 hours ago
Optimizing Collision handling in Unity with Batch Raycasting! In this video, you'll learn how to efficiently manage projectile movement and collision detection using Unity's Job System and Burst Compiler. We'll use TransformAccessArray to optimize bullet movement and take advantage of parallel processing. You'll see how to split the workload across multiple threads, reduce performance bottlenecks, and ensure accurate collision detection using Raycasts. Whether you're building fast-paced action games or want to improve performance in complex simulations, this tutorial will show you practical steps to level up your game's efficiency.
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🔔 Subscribe for more Unity Tutorials youtube.com/@git-amend
Discord: discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Object Pooling
4:20 TransformAccessArray
7:15 Batch Raycasting
14:15 Sub Stepping
*Source code:* github.com/adammyhre/Unity-Batch-Raycasting
More Useful Code:
github.com/adammyhre?tab=repositories
Unity Utility Library: github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642
Assets Shown In This Video (Affiliate Links)
TimeScale Toolbar FREE: assetstore.unity.com/packages/tools/utilities/timescale-toolbar-291564?aid=1101lw3sv
Rocket FREE: assetstore.unity.com/packages/3d/vehicles/space/rocket-cartoon-capsule-196997?aid=1101lw3sv
Shoot and Hit VFX 50% OFF: assetstore.unity.com/packages/vfx/particles/stylized-shoot-hit-vol-1-216558?aid=1101lw3sv
Stylized Boost Trail Particles: assetstore.unity.com/packages/vfx/particles/fire-explosions/stylized-boost-trail-particles-246179?aid=1101lw3sv
Hot Reload: assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Hierarchy Icons: assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
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Optimizing Collision handling in Unity with Batch Raycasting! In this video, you'll learn how to efficiently manage projectile movement and collision detection using Unity's Job System and Burst Compiler. We'll use TransformAccessArray to optimize bullet movement and take advantage of parallel processing. You'll see how to split the workload across multiple threads, reduce performance bottlenecks, and ensure accurate collision detection using Raycasts. Whether you're building fast-paced action games or want to improve performance in complex simulations, this tutorial will show you practical steps to level up your game's efficiency.
Want to support me? 😀
Buy me a coffee! ko-fi.com/adammyhre
🔔 Subscribe for more Unity Tutorials youtube.com/@git-amend
Discord: discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Object Pooling
4:20 TransformAccessArray
7:15 Batch Raycasting
14:15 Sub Stepping
*Source code:* github.com/adammyhre/Unity-Batch-Raycasting
More Useful Code:
github.com/adammyhre?tab=repositories
Unity Utility Library: github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642
Assets Shown In This Video (Affiliate Links)
TimeScale Toolbar FREE: assetstore.unity.com/packages/tools/utilities/timescale-toolbar-291564?aid=1101lw3sv
Rocket FREE: assetstore.unity.com/packages/3d/vehicles/space/rocket-cartoon-capsule-196997?aid=1101lw3sv
Shoot and Hit VFX 50% OFF: assetstore.unity.com/packages/vfx/particles/stylized-shoot-hit-vol-1-216558?aid=1101lw3sv
Stylized Boost Trail Particles: assetstore.unity.com/packages/vfx/particles/fire-explosions/stylized-boost-trail-particles-246179?aid=1101lw3sv
Hot Reload: assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Hierarchy Icons: assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-child-parent--276554?aid=1101lw3sv
Better Mesh Filter: assetstore.unity.com/packages/tools/utilities/better-mesh-filter-266489?aid=1101lw3sv
Editor Console Pro: assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
*Follow me!*
https://linktr.ee/gitamend



![Preparing for CoreCLR: Unity’s New Lifecycle Management API
Unity 6.5 introduces a powerful new Lifecycle Management API that finally makes fast iteration with Domain Reload disabled both safe and practical. In this deep dive, we explore all the major new attributes including [AutoStaticsCleanup], [OnEnteringPlayMode], [OnExitingPlayMode], [OnCodeInitializing], [OnCodeUnloading], and more. Learn how these tools solve long-standing issues with static state leaks, event handler accumulation, and tricky initialization timing — while preparing your project for the upcoming CoreCLR transition in Unity 6.8. Whether youre on the 6.5 beta or using the community backport, this video will show you practical examples, migration strategies, and when to use each attribute.
Path to CoreCLR Upgrade Guide: https://discussions.unity.com/t/path-to-coreclr-2026-upgrade-guide/1714279
AutoStaticsCleanup Backport: https://github.com/alexisstrat/unity-auto-statics-cleanup-generator
Want to support me? 😀
Buy me a coffee! https://ko-fi.com/adammyhre
🔔 Subscribe for more Unity Tutorials https://youtube.com/@git-amend
Discord: https://discord.gg/FDRZGQBBUC
#unity3d #gamedev #indiedev
▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 The Problem with Statics
3:40 Auto Statics Cleanup
5:42 Play Mode Lifecycle Hooks
6:42 Code Reload Lifecycle
*Other Recommended Tools* _(Affiliate Links)_
Phantom Navigator - https://assetstore.unity.com/packages/tools/utilities/phantom-navigator-371346?aid=1101lw3sv
Ultimate Preview - https://assetstore.unity.com/packages/tools/utilities/ultimate-preview-bundle-340976?aid=1101lw3sv
Mouse Shortcuts - https://assetstore.unity.com/packages/tools/utilities/mouse-button-shortcuts-and-selection-history-228013?aid=1101lw3sv
Init(args) - https://assetstore.unity.com/packages/tools/utilities/init-args-200530?aid=1101lw3sv
Wingman - https://assetstore.unity.com/packages/tools/utilities/wingman-your-inspector-s-best-friend-303181?aid=1101lw3sv
Favorites Window - https://assetstore.unity.com/packages/tools/utilities/favorites-window-123487?aid=1101lw3sv
Scene Notes - https://assetstore.unity.com/publishers/87819?aid=1101lw3sv
Beautify - https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-3-advanced-post-processing-233073?aid=1101lw3sv
Odin - https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1101lw3sv?aid=1101lw3sv
Odin Validator - https://assetstore.unity.com/packages/tools/utilities/odin-validator-227861?aid=1101lw3sv
Hot Reload: https://assetstore.unity.com/packages/tools/utilities/hot-reload-edit-code-without-compiling-254358?aid=1101lw3sv
Better Hierarchy: https://assetstore.unity.com/packages/tools/utilities/better-hierarchy-272963?aid=1101lw3sv
Better Transform: https://assetstore.unity.com/packages/tools/utilities/better-transform-size-notes-global-local-workspace-parent-child 321300?aid=1101lw3sv
Better Mesh Filter: https://assetstore.unity.com/packages/tools/utilities/better-mesh-mesh-preview-full-insight-at-a-glance-321364?aid=1101lw3sv
Editor Console Pro: https://assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1101lw3sv
Any Object Finder: https://assetstore.unity.com/packages/tools/utilities/any-object-finder-286455?aid=1101lw3sv
Kybernetic Tools: https://assetstore.unity.com/publishers/16747?aid=1101lw3sv
Sisus Tools: https://assetstore.unity.com/publishers/41398?aid=1101lw3sv
Prime Tween - https://assetstore.unity.com/packages/tools/animation/primetween-high-performance-animations-and-sequences-252960?aid=1101lw3s
Rabbit Logger - https://assetstore.unity.com/packages/tools/utilities/rabbit-logger-305396?aid=1101lw3s
More Useful Code:
https://github.com/adammyhre?tab=repositories
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/4754f731a93bf1cab0d1385ccfa23642
*Follow me!*
https://linktr.ee/gitamend Preparing for CoreCLR: Unity’s New Lifecycle Management API](https://i.ytimg.com/vi/X6ClELFNqr4/mqdefault.jpg)






