Uploaded December 2016 | Updated September 2026, 2 weeks ago
This saves ~15s over skew entry because no set-up. The consistency is kind of alright, I get it usually within 4 attempts (16 oranges)
I know this doesn't exactly show entering 1DC, but it's not difficult to fill in the pieces
This will take practice, and it will kill runs if you go for it. Keep that in mind!
I time my long jump with the sound of the oranges hitting the water.
This saves ~15s over skew entry because no set-up. The consistency is kind of alright, I get it usually within 4 attempts (16 oranges)
I know this doesn't exactly show entering 1DC, but it's not difficult to fill in the pieces
This will take practice, and it will kill runs if you go for it. Keep that in mind!
I time my long jump with the sound of the oranges hitting the water.

![Donkey Kong 64s next HUGE skip? | King K. Rool Early Explained
The goal of an any% speedrun with Donkey Kong 64 is to beat the game as fast as possible, which is currently done by acquiring the two mandatory keys and the moves to beat the game. Today we discuss the skip that has the potential to beat that, and why it doesnt work currently.
CHAPTERS
0:00 - Introduction
0:51 - Entering K Rool currently
2:04 - Isles Troff n Scoff
4:46 - Getting to Isles Troff n Scoff
5:41 - N64 Crash and the Divide-by-zero errror
8:46 - Wii U Virtual Console
11:33 - Implications for the speedrun
12:14 - Lag Flashback Warp
13:17 - Helm Timer Flashback Warp
13:54 - Conclusion
VIDEOS USED
K. Rool Early (Emulator Glitch): https://www.youtube.com/watch?v=OqEK3HGT5Jo&t=3s&ab_channel=Exchord
Troff n Scoff Crash: https://www.youtube.com/watch?v=Qh9ZaCzLJpA&t=1s&ab_channel=IntroStoryGlitch
Flashback Warp without ISG - Any% Game Changer: https://www.youtube.com/watch?v=iPnj1UFemFc&ab_channel=RingRush
KRE Any% Hack Speedrun: https://www.twitch.tv/videos/917994797?t=0h19m50s
Cannon Game is weird: https://www.twitch.tv/zorulda/clip/BlushingCarelessMonitor4Head?filter=clips&range=all&sort=time
MUSIC
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Purrple Cat - Warm Horizon is under a Creative Commons (CC BY-SA 3.0) license
Music promoted by BreakingCopyright: https://bit.ly/bkc-warm
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Song: Lakey Inspired - Blue Boi [Lofi] is under a Creative Commons (CC BY-SA 3.0) license.
Music promoted by BreakingCopyright: https://youtu.be/wnOoqdcf7zU
––––––––––––––––––––––––––––––
Sarah Jansen - Far Away is under a Creative Commons (cc-by) license
Music promoted by BreakingCopyright: https://bit.ly/sarah-jansen-far-away
––––––––––––––––––––––––––––––
Song: Sappheiros - Falling (Ft. eSoreni) [Chill] is under a Creative Commons license (CC-BY)
Music promoted by BreakingCopyright: http://bit.ly/Sappheiros-Falling
––––––––––––––––––––––––––––––
LAKEY INSPIRED - Chill Day is licensed under a Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Music provided by BreakingCopyright: https://youtu.be/23IiqeIw38w
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Track: Static — Land of Fire [Audio Library Release]
Music provided by Audio Library Plus
Watch: https://youtu.be/oROZqpCPvhA
Free Download / Stream: https://alplus.io/static
––––––––––––––––––––––––––––––
Track: Sunlight Cascading Through the Clouds — Artificial.Music [Audio Library Release]
Music provided by Audio Library Plus
Watch: https://youtu.be/mtONh3v8-mw
Free Download / Stream: https://alplus.io/sunlight-cascading
––––––––––––––––––––––––––––––
Track: For the People — Artificial.Music [Audio Library Release]
Music provided by Audio Library Plus
Watch: https://youtu.be/3rSaa3upylw
Free Download / Stream: https://alplus.io/people
–––––––––––––––––––––––––––––– Donkey Kong 64s next HUGE skip? | King K. Rool Early Explained](https://i.ytimg.com/vi/RA47Mo0Rojk/mqdefault.jpg)
![K. Rool Takeoff Cutscene Skip | Donkey Kong 64 Glitch
Alternative Name: Dinosaur Skip
Actual Alternative Name: Takeoff Skip
When you turn in the final key into K-Lumsy, if the final key is Key 3 or 8, you get a 90 second long cutscene which shows K Rools ship taking off and K-Lumsy taking it down to spawn the final battle.
If youre not in MMM, you can reset out of this. However, in MMM, you cannot reset out of this. In the past, this would mean watching a 90 second cutscene.
Not anymore
If you activate the final key turn-in whilst in the rainbow coin text (easiest with DK and Olag), you can gain control within the cage raising cutscene. However, you still have a small amount of time before the game fades out to start the normal cutscene.
In this small amount of time, you have to get out of bounds (shown here with a phase walk [Shoutouts to TJ]) and then void during the fadeout, youll get warped to DK Isles whilst skipping the cutscene.
However, it will trigger the Japes opening cutscene again, but after this, its just a matter of exiting K-Lumsy. K. Rool Takeoff Cutscene Skip | Donkey Kong 64 Glitch](https://i.ytimg.com/vi/RWj-qnpAm34/mqdefault.jpg)


![[TAS] Boogie Nights of the Living Dead 100% in 3:10.100 | Earthworm Jim 3D
A 100% TAS of the level Boogie Nights of the Living Dead (Often abbreviated to Boogie Nights) done in 3 minutes and 10 seconds. The definition of 100% for this level is getting all 5 of the golden udders and all 100 marbles within the level.
The route is mostly similar to the RTA route (of which the record can be found here: https://www.youtube.com/watch?v=p2XDF6vuHw0&t=1h10m45s ) with some optimisations (such as a blast jump from a nearby Boom Box to reach the pillar udder earlier than intended).
This TAS mostly shows off the sheer optimisation left in movement within this game. Emulator naturally behaves more like the PC varient of this game (little lag, gaining height during the twirl move, no walljump), however when I get round to doing the full 100% TAS of this game (Which will use scripts to hack the emulator to behave more like N64), you will see A LOT more sequence breaks due to one of the mechanics that N64 has that PC/Normal Emu does not.
This TAS was made with the assistance of a RAM Watch script called ScriptHawk, which can be found here: https://github.com/Isotarge/ScriptHawk
Speedrun Leaderboards - https://www.speedrun.com/ewj3d
Earthworm Jim 3D Speedrunning Discord - https://discord.gg/PUYh2yG [TAS] Boogie Nights of the Living Dead 100% in 3:10.100 | Earthworm Jim 3D](https://i.ytimg.com/vi/SKFLcxS6lSI/mqdefault.jpg)


![More K Rool Oddities [Theoretical] | Donkey Kong 64 Glitch
PREVIOUS K ROOL ODDITIES
https://www.youtube.com/watch?v=gBmqnsrqDJw
DK PHASE
By grabbing K Rool w/ hacks, you can turn DK temporarily invincible.. Somehow. On top of this, if you enter the Barrel from above whilst K Rool is in certain positions, you can instantly damage K Rool.. and keep the barrel.
Its worth noting that the Punch counts will still progress, and after 4 shots, the phase will be over (regardless of how many barrels are remaining in the ring)
LANKY PHASE
By picking K Rool up, the Warp Pad Cutscene plays. K Rool remains in the corner, and playing an instrument will put him in an infinite run loop. Even if you pick him up, he breaks free of your grasp and runs back to the corner to get stuck again. He is in a defeatable state if you place the peels very carefully.
CHUNKY PHASE
If you move during the K Rool punch scene, you can get a much earlier cutscene. For some reason, the charging of the punch is enough to trigger the cutscene from that position (Normally it wouldnt work if youre in the regular position).
Also, the Diddy Phase Rocketbarrel actor is in Chunky Phase, for... some.. reason More K Rool Oddities [Theoretical] | Donkey Kong 64 Glitch](https://i.ytimg.com/vi/U8zBNwka_uA/mqdefault.jpg)
![K Rool in 12:13 [Former N64 WR] | Donkey Kong 64
EDIT: https://www.youtube.com/watch?v=rnlElzQOXvw
Yeah... this again.. but... fastest N64 time....
Technically the fastest time done on N64, but its to a degree (0.03s) where itd be simpler to go joint fastest.
Im aiming to eventually push this down to 12:09-12:10 range
Watch live at https://www.twitch.tv/theballaam96 K Rool in 12:13 [Former N64 WR] | Donkey Kong 64](https://i.ytimg.com/vi/UH9sAchcYQE/mqdefault.jpg)
