Death Wormed Up & Poultrygeist Too Early | Earthworm Jim 3D Glitch @Ballaam
Death Wormed Up & Poultrygeist Too Early | Earthworm Jim 3D Glitch  @Ballaam
Uploaded February 2018 | Updated September 2026, 2 weeks ago
Yay! Sequence breaks \o/

DEATH WORMED UP
It was known for a while that there wasn't an invisible wall blocking you from getting on top of the gate for a while (using L to levitate codes), however, it wasn't ever executed without those codes.

Unfortunately, the gap between the gate is too high for a superjump on the lower ground, meaning that we cannot stand in the text box trigger range to start off with.
This means that you have to start from the gravestone (height gain, but outside the text trigger range), then do a superjump twirl. Unfortunately the text trigger is horribly placed for this trick, so you have to activate the text at the start of the twirl and quickly get through it.
Activating the text doesn't end the twirl state, meaning that if you can get through the text quick enough, you'll still have some twirl at the end to work off.
With this, we can glide into the gap and enter the level without being 'As smart as your cousin Billy'
Possible on N64 as well: youtube.com/watch?v=NzFXznMHtPA&feature=youtu.be

POULTRYGEIST TOO
This was known for a while, and has been executed RTA a few times. However, I believe this is the first video on the subject, so this still has reason to be here.

This trick is incredibly easy on Emu/PC (It's harder on console for the 2nd Jump, but it's possible: youtube.com/watch?v=h7Fh0tzAx7Q ). You start off by superjump twirling onto the banana post at the bottom of the stairs. From here, you can superjump twirl onto the shield. This normally puts you in a jumpslide, but you can cancel this with just crouching. From here, you can superjump over the wall and into the Poultrygeist Too loading zone.
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Death Wormed Up & Poultrygeist Too Early | Earthworm Jim 3D Glitch

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