K. Rool Takeoff Cutscene Skip | Donkey Kong 64 Glitch @Ballaam
K. Rool Takeoff Cutscene Skip | Donkey Kong 64 Glitch  @Ballaam
Uploaded March 2017 | Updated September 2026, 2 weeks ago
Alternative Name: Dinosaur Skip
Actual Alternative Name: Takeoff Skip

When you turn in the final key into K-Lumsy, if the final key is Key 3 or 8, you get a 90 second long cutscene which shows K Rool's ship taking off and K-Lumsy taking it down to spawn the final battle.

If you're not in MMM, you can reset out of this. However, in MMM, you cannot reset out of this. In the past, this would mean watching a 90 second cutscene.

Not anymore

If you activate the final key turn-in whilst in the rainbow coin text (easiest with DK and Olag), you can gain control within the cage raising cutscene. However, you still have a small amount of time before the game fades out to start the normal cutscene.

In this small amount of time, you have to get out of bounds (shown here with a phase walk [Shoutouts to TJ]) and then void during the fadeout, you'll get warped to DK Isles whilst skipping the cutscene.

However, it will trigger the Japes 'opening' cutscene again, but after this, it's just a matter of exiting K-Lumsy.
K. Rool Takeoff Cutscene Skip | Donkey Kong 64 GlitchFour Further Dance Skips | Donkey Kong 64 GlitchFactory Batty Barrel Bandit 11 (PAL) | Donkey Kong 64[TAS] Boogie Nights of the Living Dead 100% in 3:10.100 | Earthworm Jim 3D101% in 6:44:41 | Donkey Kong 64Any% No Telejumping in 18:51 (IGT) | VVVVVVMore K Rool Oddities [Theoretical] | Donkey Kong 64 GlitchK Rool in 12:13 [Former N64 WR] | Donkey Kong 64Death Wormed Up & Poultrygeist Too Early | Earthworm Jim 3D GlitchChunky Phase (IGT) in 2:07.68 | Donkey Kong 64DK64 Rekongpiled: Any% in 29:29[TAS] Donkey Kong 64 No Levels Early in 1:37:18 by Ballaam
Ballaam |

K. Rool Takeoff Cutscene Skip | Donkey Kong 64 Glitch

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER