Uploaded March 2017 | Updated September 2026, 2 weeks ago
EDIT: youtube.com/watch?v=rnlElzQOXvw
Yeah... this again.. but... fastest N64 time....
Technically the fastest time done on N64, but it's to a degree (0.03s) where it'd be simpler to go joint fastest.
I'm aiming to eventually push this down to 12:09-12:10 range
Watch live at twitch.tv/theballaam96
EDIT: youtube.com/watch?v=rnlElzQOXvw
Yeah... this again.. but... fastest N64 time....
Technically the fastest time done on N64, but it's to a degree (0.03s) where it'd be simpler to go joint fastest.
I'm aiming to eventually push this down to 12:09-12:10 range
Watch live at twitch.tv/theballaam96



![[TAS] Donkey Kong 64 No Levels Early in 1:37:18 by Ballaam
TASVideos Submission: http://tasvideos.org/7165S.html
Live Commentary: https://youtu.be/wmYOlZM-BOM
FAQ: https://bit.ly/Hey2dosWhyDontYouPlayDK64Anymore
TAS Timing: 1:37:18.516
RTA Timing: 1:36:44.716
Old LOTAD: https://www.youtube.com/watch?v=DRBSb62E_vA&ab_channel=Ballaam
CHAPTERS
0:00 - Boot
0:34 - ISG/MMM
7:36 - Jungle Japes 1
13:44 - Angry Aztec
25:16 - Frantic Factory
35:38 - Jungle Japes 2
41:39 - Gloomy Galleon
52:30 - Fungi Forest
1:02:20 - Crystal Caves
1:14:52 - Creepy Castle
1:23:57 - Hideout Helm
1:26:06 - Final Battle
1:37:28 - Credits [TAS] Donkey Kong 64 No Levels Early in 1:37:18 by Ballaam](https://i.ytimg.com/vi/UrVw1K3uVr8/mqdefault.jpg)
![Professor Monkey for a Head & Poultrygeist Early [N64 Only] | Earthworm Jim 3D Glitch
This isnt monkey business, you have to be quite annalidical to understand this one. Time for a glitch most fowl :^)
MECHANICS EXPLANATION
So, there are 2 main releases of Earthworm Jim 3D: The N64 versions (EU & US) and the PC version. There are a few differences between the two versions, but the main one when it comes to speedrunning is the difference in height gaining mechanics.
PC gains height during a twirl (0.05 units per frame), something which N64 doesnt have. This means that some sequence breaks become very trivial (See any recent 100% speedrun on PC for the Hungry Tonite section for various examples).
N64 has the walljump mechanic. In short, when Jim is performing a certain animation and gets a certain type of movement (The difference is subtle), you can execute another superjump/jump. This only occurs on certain walls, hence the name.
Emulator behaves very much like PC, so before a few days ago, we couldnt mess around with walljump stuff on emulator. However, with a small bit of script, we can modify emulation behaviour to behave like N64 in certain aspects (in the case here, the twirl height gain was turned off and the walljump mechanic was turned on).
Script: https://github.com/Isotarge/ScriptHawk
METHOD EXPLANATION
Professor Monkey for a head - Using walljumps, we can get onto the small gap above the Death Wormed Up entrance tunnel. From here, we go through a very small gap between when the tunnel finishes and the loading zone starts so that we can fall down and get a walljump on the tunnel wall. What this allows us to do is get on top of the tunnel, and then execute a few more walljumps to get on top of the fear hub walls.
From here, its just a simple case of navigation to the PMFAH loading zone.
Poultrygeist - This is pretty much the same story. You may think Hang on, weve only entered the mansion lobby, not the level. Whilst true, the game only performs the marble check for Poultrygeist when entering the mansion lobby from Fear Hub. There is no check in the mansion lobby when attempting to enter the loading zone to Poultrygeist.
TAS ONLY?
Yes Professor Monkey for a Head & Poultrygeist Early [N64 Only] | Earthworm Jim 3D Glitch](https://i.ytimg.com/vi/UtQG3MPHkXw/mqdefault.jpg)




![K Rool in 12:10 [Former N64 World Record] | Donkey Kong 64
EDIT: Beaten 07-MAR-2020 by TJ who got a 12:09
Did some practice for the upcoming 1545 Restricted Any% relay race (for which DK64s role is No Levels Early) which included me doing one K Rool to just derust more (I did a few the day prior to gauge where my skill was right now). This is the result.
12:09 is definitely possible, but like before, Im no longer going for PB attempts in K Rool. Any time I do it, itll be either during runs or in practice, and Im only doing RTA for occasional races.
Splits: https://splits.io/3fzw
Full Time: 12:10.318
DK Phase: (2:19.247) 2:19.247
Diddy Phase: (1:19.151) 3:38.399
Lanky Phase: (1:57.225) 5:35.624
Tiny Phase: (4:37.351) 10:12.975
Chunky Phase: (1:57.342) 12:10.318 K Rool in 12:10 [Former N64 World Record] | Donkey Kong 64](https://i.ytimg.com/vi/WXa-LFfKjeM/mqdefault.jpg)
![101% in 6:32:39 [Part 2] | Donkey Kong 64
Split into 3 parts because stream issues.
Really solid end, but poor mid-game 101% in 6:32:39 [Part 2] | Donkey Kong 64](https://i.ytimg.com/vi/XpdQ9EFC0Ys/mqdefault.jpg)