Four Further Dance Skips | Donkey Kong 64 Glitch @Ballaam
Four Further Dance Skips | Donkey Kong 64 Glitch  @Ballaam
Uploaded December 2016 | Updated September 2026, 2 weeks ago
FREE DIDDY
This one was kinda hard to get a good set-up which is consistent. You need to place DK to the left of the GB, but more towards the locked camera.
Go into 1st person, view slightly to the left and throw ONE orange. It's easy to be punted out of bounds if you're thrown in the lower half of the side wall. Also, too much lag will punt you out as well.
I haven't had this yet with this set-up

SHED
Really really simple. Instrument, PPunch the box and go to the far Chunky Coin. Throw an orange at the wall when the GB has spawned. BAM!

DIDDY CAGE (JAPES)
This one is kinda tight because you can accidentally slide into the GB. Be at the right-hand side of the cage to the left of the GB (As you're coming in from Shell/hive area), go into first person, throw an orange, and it should direct you to the GB. This has around a 75% consistency rate for me.

CHUNKY CAGE (JAPES)
Head into the cage to the right of the GB (But more towards the locked camera), Face left, First person, throw an orange and BAM!
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Ballaam |

Four Further Dance Skips | Donkey Kong 64 Glitch

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