Game Endeavor | How to Aim Ranged Attacks With Gravity in Godot 3.1 @GameEndeavor | Uploaded June 2019 | Updated October 2024, 1 hour ago.
Gravity in games has a tendancy to make things complicated. If you're aiming your projectiles with trial and error methods, then you're wasting valuable time, the result isn't likely going to be what you want, and it will have limitations. In this tutorial, you'll learn how to use kinematic equations to aim projectiles influenced by gravity so that they hit their mark perfectly. This allows you to aim at targets dynamically no matter where they are.
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Into: Splashing Around - The Green Orbs
Gravity in games has a tendancy to make things complicated. If you're aiming your projectiles with trial and error methods, then you're wasting valuable time, the result isn't likely going to be what you want, and it will have limitations. In this tutorial, you'll learn how to use kinematic equations to aim projectiles influenced by gravity so that they hit their mark perfectly. This allows you to aim at targets dynamically no matter where they are.
Become a patron to get exclusive content and support the channel:
patreon.com/GameEndeavor
Join Our Community! We look forward to welcoming you.
Discord: discord.gg/w7qh74M
Twitter: twitter.com/GameEndeavor
Into: Splashing Around - The Green Orbs