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Game Endeavor | How to Cast an Array of Raycasts in Godot 3.0 @GameEndeavor | Uploaded October 2018 | Updated October 2024, 2 hours ago.
In this tutorial, I show you how to make a direction raycaster using the Godot game engine. This will cast an array of raycasts in a given direction and return the information that you can process. This is useful for detecting ground collision in your player controllers, getting ground/wall normals, and detecting entities while taking impassable collisions into consideration, among many other uses.

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How to Cast an Array of Raycasts in Godot 3.0 @GameEndeavor

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