Game Endeavor | How to Cast an Array of Raycasts in Godot 3.0 @GameEndeavor | Uploaded October 2018 | Updated October 2024, 2 hours ago.
In this tutorial, I show you how to make a direction raycaster using the Godot game engine. This will cast an array of raycasts in a given direction and return the information that you can process. This is useful for detecting ground collision in your player controllers, getting ground/wall normals, and detecting entities while taking impassable collisions into consideration, among many other uses.
Next week I will be participating in Blackthronprod's game jam. It's a week long event where hundreds of people will be developing a game from scratch. Come join us: itch.io/jam/blackthornprod-game-jam-1
Become a patron to get exclusive content and support the channel:
patreon.com/GameEndeavor
Join Our Community! We look forward to welcoming you.
Discord: discord.gg/w7qh74M
Twitter: twitter.com/GameEndeavor
Into: Splashing Around - The Green Orbs
In this tutorial, I show you how to make a direction raycaster using the Godot game engine. This will cast an array of raycasts in a given direction and return the information that you can process. This is useful for detecting ground collision in your player controllers, getting ground/wall normals, and detecting entities while taking impassable collisions into consideration, among many other uses.
Next week I will be participating in Blackthronprod's game jam. It's a week long event where hundreds of people will be developing a game from scratch. Come join us: itch.io/jam/blackthornprod-game-jam-1
Become a patron to get exclusive content and support the channel:
patreon.com/GameEndeavor
Join Our Community! We look forward to welcoming you.
Discord: discord.gg/w7qh74M
Twitter: twitter.com/GameEndeavor
Into: Splashing Around - The Green Orbs