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Game Endeavor | Save And Load Data in Godot 3.2 @GameEndeavor | Uploaded April 2020 | Updated October 2024, 2 hours ago.
Saving and loading data can be a daunting task if you've never done it before, but it's a lot easier than you might think. In this video I'll be showing you how you can save binary data onto your player's machine so that you can retrieve it later. This is useful for allowing your player to come back to their game without losing their progress. You can store many things such as player stats, levels completed, and even collectables they've gathered.

Error Codes: docs.godotengine.org/en/3.2/classes/class_@globalscope.html#enum-globalscope-error
Source: github.com/GameEndeavor/save-and-load

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Save And Load Data in Godot 3.2 @GameEndeavor

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