Game Endeavor | How to Create Ranged Attacks in Godot 3.1 @GameEndeavor | Uploaded May 2019 | Updated October 2024, 1 hour ago.
Now that you have character movement implemented, it's time to learn how to start implementing ranged projectile attacks into your game. In this tutorial, you'll learn how to implement a ranged attack system that is flexible and allows you to make modifications that fit your needs. I'll show you some interesting tricks like how to implement bounce physics to your projectile, and how to make sure that your projectile isn't interrupted by one-way collisions.
Cutout Animation: youtu.be/lMFuEc1XsOQ
State Machine Videos: youtube.com/playlist?list=PL4QJmtZWf50mGwKVM_Ak8ThmO_PCDchsR
Become a patron to get exclusive content and support the channel:
patreon.com/GameEndeavor
Join Our Community! We look forward to welcoming you.
Discord: discord.gg/w7qh74M
Twitter: twitter.com/GameEndeavor
Into: Splashing Around - The Green Orbs
Now that you have character movement implemented, it's time to learn how to start implementing ranged projectile attacks into your game. In this tutorial, you'll learn how to implement a ranged attack system that is flexible and allows you to make modifications that fit your needs. I'll show you some interesting tricks like how to implement bounce physics to your projectile, and how to make sure that your projectile isn't interrupted by one-way collisions.
Cutout Animation: youtu.be/lMFuEc1XsOQ
State Machine Videos: youtube.com/playlist?list=PL4QJmtZWf50mGwKVM_Ak8ThmO_PCDchsR
Become a patron to get exclusive content and support the channel:
patreon.com/GameEndeavor
Join Our Community! We look forward to welcoming you.
Discord: discord.gg/w7qh74M
Twitter: twitter.com/GameEndeavor
Into: Splashing Around - The Green Orbs