Game Endeavor | How to Make a Player State Machine in Godot 3.1 @GameEndeavor | Uploaded May 2019 | Updated October 2024, 2 hours ago.
Now that we know how to make a simple state machine, we need to convert our standard player controller into one. This will allow us handle more advanced tasks in the future such as wall jumping, dodging, attacking, death states, stunning, and a whole lot more. The possibilities are limitless with a player state machine, and we're just getting started!
Simple State Machine: youtu.be/BNU8xNRk_oU
Platformer Series: youtube.com/watch?v=7JCRpY3biZg&list=PL4QJmtZWf50l94kf-WItXOsgBkPMGiJgg
Become a patron to get exclusive content and support the channel:
patreon.com/GameEndeavor
Join Our Community! We look forward to welcoming you.
Discord: discord.gg/w7qh74M
Twitter: twitter.com/GameEndeavor
Into: Splashing Around - The Green Orbs
Now that we know how to make a simple state machine, we need to convert our standard player controller into one. This will allow us handle more advanced tasks in the future such as wall jumping, dodging, attacking, death states, stunning, and a whole lot more. The possibilities are limitless with a player state machine, and we're just getting started!
Simple State Machine: youtu.be/BNU8xNRk_oU
Platformer Series: youtube.com/watch?v=7JCRpY3biZg&list=PL4QJmtZWf50l94kf-WItXOsgBkPMGiJgg
Become a patron to get exclusive content and support the channel:
patreon.com/GameEndeavor
Join Our Community! We look forward to welcoming you.
Discord: discord.gg/w7qh74M
Twitter: twitter.com/GameEndeavor
Into: Splashing Around - The Green Orbs