Bastiaan Olij | Godot OpenVR - Correction on the world scale setting @BastiaanOlij | Uploaded January 2018 | Updated October 2024, 1 hour ago.
Small video concerning how world scale works in Godot OpenVR
Many thanks to Hugo “Calinou” Locurcio and his excellent port of the Crytek Sponza demo
My fork of this demo with OpenVR changes: github.com/BastiaanOlij/godot-sponza/tree/godot-sponza-vr
The source code to the Godot OpenVR plugin: github.com/BastiaanOlij/godot_openvr
Music:
Cylinder Six by Chris Zabriskie is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0/)
Source: chriszabriskie.com/cylinders
Artist: chriszabriskie.com
Small video concerning how world scale works in Godot OpenVR
Many thanks to Hugo “Calinou” Locurcio and his excellent port of the Crytek Sponza demo
My fork of this demo with OpenVR changes: github.com/BastiaanOlij/godot-sponza/tree/godot-sponza-vr
The source code to the Godot OpenVR plugin: github.com/BastiaanOlij/godot_openvr
Music:
Cylinder Six by Chris Zabriskie is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0/)
Source: chriszabriskie.com/cylinders
Artist: chriszabriskie.com