Dev stream 14 - Continuing with our Godot VR space shooter @BastiaanOlij
Dev stream 14 - Continuing with our Godot VR space shooter  @BastiaanOlij
Uploaded September 2020 | Updated September 2026, 5 days ago
Tonight we continue blocking out our carrier interior and building some basic logic around this.
We also found out why our viewport UI wasn't working and oh-boy, it was a doozy...

I go into some detail talking about why we're blocking out the carrier interior with simple shapes instead of creating a pretty environment with cool 3D assets. Obviously that is where we want to end up but it is not where we start.

Also had a discussion about setting up shadows and why it's difficult to get it right. I need to find time to turn this into a proper tutorial because we did run into some annoying issues that require further research before we get it all right.

At the end we had a brief look at Godots export system and talked a bit about the special requirements for Android.

Follow me on twitter for updates: twitter.com/mux213
Consider supporting me on Patreon: patreon.com/mux213

Please consider subscribing to my channel if you enjoyed the content.
Dev stream 14 - Continuing with our Godot VR space shooterGodot Smoke and mirrors part 2 - Part 2: Hiding rooms based on player locationGodot VR Quest development - compiling the latest plugin.Godot vehicle tutorial part 4 - finishing the trackTrying out some entries of the Godot XR Gamejam part 2Dev stream 2 - Building a VR space shooter in GodotDev stream 29 - Godotengine OpenXR developmentDev stream 4 - Building a VR space shooter in GodotGodot VR and AR Workshop - EHU - Session 1Introduction into Godot 3D Physics part 1Godot arkit demoGodot Sponza test in VR
Bastiaan Olij |

Dev stream 14 - Continuing with our Godot VR space shooter

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER