@BastiaanOlij
  @BastiaanOlij
Bastiaan Olij | Dev stream 14 - Continuing with our Godot VR space shooter @BastiaanOlij | Uploaded September 2020 | Updated October 2024, 1 hour ago.
Tonight we continue blocking out our carrier interior and building some basic logic around this.
We also found out why our viewport UI wasn't working and oh-boy, it was a doozy...

I go into some detail talking about why we're blocking out the carrier interior with simple shapes instead of creating a pretty environment with cool 3D assets. Obviously that is where we want to end up but it is not where we start.

Also had a discussion about setting up shadows and why it's difficult to get it right. I need to find time to turn this into a proper tutorial because we did run into some annoying issues that require further research before we get it all right.

At the end we had a brief look at Godots export system and talked a bit about the special requirements for Android.

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Dev stream 14 - Continuing with our Godot VR space shooterGodot Smoke and mirrors part 2 - Part 2: Hiding rooms based on player locationtextures boxGodot VR Quest development - compiling the latest plugin.Godot vehicle tutorial part 4 - finishing the trackTrying out some entries of the Godot XR Gamejam part 2Dev stream 2 - Building a VR space shooter in GodotGodot - Navmesh VR Part 1Dev stream 29 - Godotengine OpenXR developmentDev stream 4 - Building a VR space shooter in GodotIntroduction into Godot 3D Physics part 1Godot arkit demo

Dev stream 14 - Continuing with our Godot VR space shooter @BastiaanOlij

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