Uploaded June 2017 | Updated September 2026, 1 week ago
HDR for 2D in Godot 3.0 takes advantage of the improved adjustments, multi-stage bloom with bicubic upscaling and tonemappers. It's also easier to use and to see preview in the working window.
HDR for 2D in Godot 3.0 takes advantage of the improved adjustments, multi-stage bloom with bicubic upscaling and tonemappers. It's also easier to use and to see preview in the working window.










