Godot Engine: Meeting the Nodes #3 - Viewport (Part 1) @reduz
Godot Engine: Meeting the Nodes #3 - Viewport (Part 1)  @reduz
Uploaded February 2016 | Updated September 2026, 1 week ago
Introduction to Viewport node. Don''t sweat it if you don' t completely understand this yet. The key here is to:

-Understand that this node exists, and that it' s name is "root"
-Remember that it's always loaded in SceneTree
-Scenes being run are loaded as children of it.
-You can use it to get the "game" screen resolution and mouse position in "game" coordinates (not physical screen coordinates).
Godot Engine: Meeting the Nodes #3 - Viewport (Part 1)Isometric Games in Godot EngineGlass Bubbles (Back Buffer Screen Copy)Godot Source Code explained by Technical Lead 01: Source project foldersGodot Engine - Click identifier and go to definition or help pageGodot 3.0 New Audio Engine, Area Sends + Doppler ShiftGodot 1.1 New FeaturesGodot Engine - Blend Spaces + Root Motion..New Platformer Demo using KinematicBody2DCar Model Physics at 300mphIntroducing SDFGI, Godot 4.0 new open world global illumination system
Juan Linietsky |

Godot Engine: Meeting the Nodes #3 - Viewport (Part 1)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER