Glass Bubbles (Back Buffer Screen Copy) @reduz
Glass Bubbles (Back Buffer Screen Copy)  @reduz
Uploaded March 2015 | Updated September 2026, 1 week ago
This is a boring demo :) All it shows is how shaders can efficiently read from the screen behind without having to perform a full screen copy every time. This is done thanks to the new BackBufferCopy node, which copies a region of the screen to the backbuffer so it can be used with the texscreen() shader instruction
Glass Bubbles (Back Buffer Screen Copy)Godot Source Code explained by Technical Lead 01: Source project foldersGodot Engine - Click identifier and go to definition or help pageGodot 3.0 New Audio Engine, Area Sends + Doppler ShiftGodot 1.1 New FeaturesGodot Engine - Blend Spaces + Root Motion..New Platformer Demo using KinematicBody2DCar Model Physics at 300mphIntroducing SDFGI, Godot 4.0 new open world global illumination system
Juan Linietsky |

Glass Bubbles (Back Buffer Screen Copy)

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