Godot 3.0 New Audio Engine, Area Sends + Doppler Shift @reduz
Godot 3.0 New Audio Engine, Area Sends + Doppler Shift  @reduz
Uploaded July 2017 | Updated September 2026, 1 week ago
Here's a glimpse of Godot 3.0's new audio engine. Instead of using "Snapshots" and switching them on demand like in other audio engines, Godot uses a lot more innovative approach.

Areas (yes, the same ones you use for Physics) can capture the sound and route it to buses. Applying different reverb models on each bus allows for really neat zonal reverbs, independent from the audio listener is located. Areas can have complex and multiple shapes already, so Godot allows you to do super complex environmental sound designs with very little effort.
Godot 3.0 New Audio Engine, Area Sends + Doppler ShiftGodot 1.1 New FeaturesGodot Engine - Blend Spaces + Root Motion..New Platformer Demo using KinematicBody2DCar Model Physics at 300mphIntroducing SDFGI, Godot 4.0 new open world global illumination system
Juan Linietsky |

Godot 3.0 New Audio Engine, Area Sends + Doppler Shift

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