Uploaded June 2024 | Updated September 2026, 2 weeks ago
This is an elusive, hard-to-describe glitch with a myriad of small effects. Still deserves some more research one day. Reading the video description is recommended.
0:00 - I guess I'll start by explaining the context. On the unpatched version, timing out Fury made Kratos keep the Fury-move set even outside Rage - this was called Infini-Rage v1.
However, on the patched version, timing out Fury instead gives you a different effect. To ensure that Kratos never keeps Fury-move set when not in Rage, the game has a special check that activates the first moment Kratos is neutral after his Rage has depleted. A special "shrug" animation activates where Kratos' weapons are switched back to normal and the Rage ends in every sense of the word.
The developers attempted to fix the glitches which let Kratos use a normal move set during Fury and which also allowed easily timing out Rage. However, at least by this date, they haven't stamped them out completely. You can still take out Axe during Rage if you start Rage during Evade into Recall into Weapon Switch right at the exact moment Kratos catches his Axe. It's nearly frame precise, but you know you got it to work if Kratos holds up his Axe during the Rage activation sequence.
From there, you can buffer an Axe attack after a roll, and then holding down 'aim' lets you time out the Rage.
After timing out Rage, the Rage shrug remains buffered in the background, and it will activate the first moment Kratos becomes neutral.
0:34 - So, what's the use of this? Well, "use" is a strong word, but it has some curious glitch potential, at least. To start with, the Rage shrug is a high-priority action that will cancel many other actions in Kratos' move set. For instance, trying to do most Runic-attacks with a shrug buffer will immediately cancel them.
Since this is not an action you usually see in the cancel system, it behaves kind of weirdly. Depending on the action, it can cancel them instantly, sometimes in the middle and rarely not at all. You can't really know what you'll get without manually testing it.
In this video, I access the Unarmed heavy sprint attack via Onslaught Shield parry. As you can see, the sprint attack is cancelled by the shrug roughly in the middle.
0:47 - The shrug cancels some but not all navigation actions like steps, climbs, etc. A small and medium climb are interrupted early on. This isn't very useful, but it's worth noting.
1:15 - A tall climb isn't interrupted. The shrug instead stays buffered until Kratos has finished climbing.
(Not on the vid: a gap is interrupted immediately by the shrug, which isn't very useful for break-out purposes.)
(Not on the vid: you can use grapple points with a Rage shrug buffered. But at least a basic wall grapple and swing grapple work completely normal, with shrug resolving after the animation is over. The other grapple types should be tested eventually as well, just in case.)
(Not on the vid: of course, generic prompts cannot be tested with this glitch since those can only be used when Kratos is neutral.)
1:30 - Different shields also have some different effects. With Shatter Star and Stone Wall shields you have quite a bit of flexibility and are able to transition from blocking to aiming or vice-versa without losing the Rage shrug buffer.
Parries also work differently between shields. It seems the parry of Shatter Star is immediately interrupted by the shrug (?) but if you hold down 'aim' Kratos will seamlessly begin aiming without you losing the Rage shrug buffer. So you can keep tapping 'block' to spam instantly cancelled parries over and over. Looks weird, but again... utility is questionable.
1:46 - Since the Rage shrug activates whenever Kratos is neutral, the only way you can move around without the glitch ending is by holding down 'aim', 'block' or repeatedly chaining weapon switches. As another inexplicable side effect, the Axe looks displaced when it's repeatedly sheathed/unsheathed in this state.
2:09 - It's possible to do wrong weapon Runic-attacks with this glitch. A guaranteed way to do it with light Runic-attacks is through Axe Throw, as seen on the video. Freezing Throw doesn't seem to work the same way for heavy Runic-attacks, though.
2:23 - Done straight from block, most Runic-attacks will cancel immediately. But rarely it seems you can do a wrong weapon Runic-attack like that as well. I have no idea how or why, for this glitch is full of mysteries.
2:40 - Another miscellaneous effect: a Rage air attack with Axe in hands. To note, the Rage shrug cannot activate in air and instead resolves after landing.
2:54 - Using Skadi's Edge into Recall and then cancelling the Recall, you can force a weapon switch while Recalling. This is also mechanically unusual.
3:09 - I also tried taking a Rage shrug into a cutscene. It seems it will not resolve inside a cutscene and instead activates the first thing after cutscene is over.
This is an elusive, hard-to-describe glitch with a myriad of small effects. Still deserves some more research one day. Reading the video description is recommended.
0:00 - I guess I'll start by explaining the context. On the unpatched version, timing out Fury made Kratos keep the Fury-move set even outside Rage - this was called Infini-Rage v1.
However, on the patched version, timing out Fury instead gives you a different effect. To ensure that Kratos never keeps Fury-move set when not in Rage, the game has a special check that activates the first moment Kratos is neutral after his Rage has depleted. A special "shrug" animation activates where Kratos' weapons are switched back to normal and the Rage ends in every sense of the word.
The developers attempted to fix the glitches which let Kratos use a normal move set during Fury and which also allowed easily timing out Rage. However, at least by this date, they haven't stamped them out completely. You can still take out Axe during Rage if you start Rage during Evade into Recall into Weapon Switch right at the exact moment Kratos catches his Axe. It's nearly frame precise, but you know you got it to work if Kratos holds up his Axe during the Rage activation sequence.
From there, you can buffer an Axe attack after a roll, and then holding down 'aim' lets you time out the Rage.
After timing out Rage, the Rage shrug remains buffered in the background, and it will activate the first moment Kratos becomes neutral.
0:34 - So, what's the use of this? Well, "use" is a strong word, but it has some curious glitch potential, at least. To start with, the Rage shrug is a high-priority action that will cancel many other actions in Kratos' move set. For instance, trying to do most Runic-attacks with a shrug buffer will immediately cancel them.
Since this is not an action you usually see in the cancel system, it behaves kind of weirdly. Depending on the action, it can cancel them instantly, sometimes in the middle and rarely not at all. You can't really know what you'll get without manually testing it.
In this video, I access the Unarmed heavy sprint attack via Onslaught Shield parry. As you can see, the sprint attack is cancelled by the shrug roughly in the middle.
0:47 - The shrug cancels some but not all navigation actions like steps, climbs, etc. A small and medium climb are interrupted early on. This isn't very useful, but it's worth noting.
1:15 - A tall climb isn't interrupted. The shrug instead stays buffered until Kratos has finished climbing.
(Not on the vid: a gap is interrupted immediately by the shrug, which isn't very useful for break-out purposes.)
(Not on the vid: you can use grapple points with a Rage shrug buffered. But at least a basic wall grapple and swing grapple work completely normal, with shrug resolving after the animation is over. The other grapple types should be tested eventually as well, just in case.)
(Not on the vid: of course, generic prompts cannot be tested with this glitch since those can only be used when Kratos is neutral.)
1:30 - Different shields also have some different effects. With Shatter Star and Stone Wall shields you have quite a bit of flexibility and are able to transition from blocking to aiming or vice-versa without losing the Rage shrug buffer.
Parries also work differently between shields. It seems the parry of Shatter Star is immediately interrupted by the shrug (?) but if you hold down 'aim' Kratos will seamlessly begin aiming without you losing the Rage shrug buffer. So you can keep tapping 'block' to spam instantly cancelled parries over and over. Looks weird, but again... utility is questionable.
1:46 - Since the Rage shrug activates whenever Kratos is neutral, the only way you can move around without the glitch ending is by holding down 'aim', 'block' or repeatedly chaining weapon switches. As another inexplicable side effect, the Axe looks displaced when it's repeatedly sheathed/unsheathed in this state.
2:09 - It's possible to do wrong weapon Runic-attacks with this glitch. A guaranteed way to do it with light Runic-attacks is through Axe Throw, as seen on the video. Freezing Throw doesn't seem to work the same way for heavy Runic-attacks, though.
2:23 - Done straight from block, most Runic-attacks will cancel immediately. But rarely it seems you can do a wrong weapon Runic-attack like that as well. I have no idea how or why, for this glitch is full of mysteries.
2:40 - Another miscellaneous effect: a Rage air attack with Axe in hands. To note, the Rage shrug cannot activate in air and instead resolves after landing.
2:54 - Using Skadi's Edge into Recall and then cancelling the Recall, you can force a weapon switch while Recalling. This is also mechanically unusual.
3:09 - I also tried taking a Rage shrug into a cutscene. It seems it will not resolve inside a cutscene and instead activates the first thing after cutscene is over.










