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AKheon | Deadly Premonition (PS3) - car door break-out + massive air walk @AKheon | Uploaded September 2023 | Updated October 2024, 12 minutes ago.
This video explores what happens when you break out of the car entering animation and then run miles out of bounds.

0:00 - Binoculars break-out is so powerful that you can basically interrupt any regular action with it, returning York back to a neutral state, no questions asked. If you do this during the short animation when York enters a car, he becomes immune to walls and gravity, much like with peek break-out.

In fact, I think this is the default response for almost every dedicated prompt animation, like climbing, hiding, etc. but the problem is, this can't be tested so easily since most of these prompts are unavailable during a binoculars break-out. The prompt for entering a car is a pretty unique case, as it can be used, but only in specific circumstances which are not fully understood yet. Sometimes it seems cars become usable after a quick travel, but that alone doesn't seem to be the full explanation.

As another minor side effect, the car you use to start this glitch with loses its prompt to enter. However, I think it regains it if you pass through a loading zone and go indoors.

0:28 - It seems opening a regular door is possible without York losing his state of indefinite wallclip. This doesn't serve a purpose beyond adjusting his height, though.

0:47 - Conversely, a "Climb Down"-prompt will end the glitch.

1:02 - Same thing happens if you interrupt the car exiting animation, except this time the car does retain its prompt to enter.

1:28 - While I was in the neighborhood, I went to observe Velvet Falls from up close while air walking. The various misty effects of the waterfall are thin layers of 2d-graphics that you can just run through.

2:20 - The graphics start acting in a pretty trippy way once you run through the cliff. The far end of the map has a massive stretched texture that creates a surreal looking horizon, plus the lighting affects York in a rather drastic way, turning him into a mere silhouette.

3:28 - Once you're past the back wall of the map, you're finally free! Just a wide open horizon of OoB.

3:56 - After running some miles outside the map, all diegetic sounds (i.e. footsteps, weapon sounds) stop playing.

4:12 - I smoked to see what would happen at midnight. It seems that either smoking or the midnight cutscene ended this glitch and made York fall down, resulting in his doom. Curiosity killed the detective...
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Deadly Premonition (PS3) - car door break-out + massive air walk @AKheon

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