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AKheon | God of War: Ragnarök (PS4) - various tests in Muspelheim with Atreus @AKheon | Uploaded February 2024 | Updated October 2024, 2 hours ago.
Some glitches and observations from Atreus' segment in Muspelheim.

0:00 - You can use a prompt glitch to bypass the lengthy sidle shortly after the level begins. Conveniently, this not only skips the sidle but also a 30-second in-game cutscene at the end of the side, so it's a pretty decent time save.

0:16 - As a side effect of having skipped the cutscene, there's an inactive enemy loafing nearby. This is probably the enemy who was supposed to make his appearance inside the cutscene to signal the start of the next fight.

0:31 - I thought to myself, what kind of things might be possible to do with an inactive enemy. My most ambitious test had me push the enemy to the zone where Thor grabs Atreus to do his next leap. I then did "Dive Into Battle" to the enemy. This looked odd and seemed to displace Thor a little, but didn't cause any bigger glitches than that.

1:00 - Activating the skipped cutscene during a fight makes it play out while enemies are nearby trying to fight you. Thor's hammer is also invisible. If Atreus gets hit, he is broken out of the cutscene and gameplay continues seemingly normal after this.

(Not on the vid: Thor lacks collision until the cutscene ends.)

1:48 - Of course, I also wanted to see this cutscene while Atreus is doing a glitched charge shot and his entire upper body is stuck. His right armpit might be sore tomorrow morning.

2:47 - As another side effect of having skipped the cutscene, the left side of the sidle becomes a natural OoB spot. Just enter the sidle and leave it from the left side without pressing any buttons or L-stick. Atreus' leaving animation places him inside the wall automatically.

From here, I tried seamwalking to the crevice through which Kratos comes later on to visit Surtr. However, it seems there's some wall preventing you from getting close to the crevice and not a lot of floor around it, so going all the way might not be possible without some better long jump or seamwalking tactics.

(Not on the vid: I also tried the sidle OoB / break-out to get to the lower regions of Muspelheim early, but again, it looks like you just lack the range to reach there.)

3:26 - You can create a glitched charge shot that gets Atreus' upper body stuck with just the Mask alone. To do so, take out the mask and immediately afterwards input a charge shot.

Just out of curiosity, I got Atreus' upper body stuck and then entered the 2nd Thor leap in the level. If Atreus is in this glitched state, Thor will leap OoB for no good reason. Atreus will then fall down, only to suddenly zip upwards back on solid ground. After some tens of seconds pass, the 3rd Thor leap begins without a warning and gameplay continues like normal afterwards.

(Not on the vid: if you retry after the 3rd leap, the game becomes unwinnable because you return to a checkpoint where Atreus immediately falls out of bounds.)

4:30 - For completion's sake, here's also the first Thor leap of the level while your upper body is stuck. This one doesn't end up out of bounds.

(Not on the vid: entering the final cutscene of the level with a glitched charge shot only creates a short-lived effect. It seems the glitched charge shot is fixed during the QTE where the mask is ripped out of your hands.)
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God of War: Ragnarök (PS4) - various tests in Muspelheim with Atreus @AKheon

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