Gamedev live stream - Lets code a VU meter! @MadrigalGames
Gamedev live stream - Lets code a VU meter!  @MadrigalGames
Uploaded October 2024 | Updated September 2026, 1 week ago
Solo indie developer making Traction Point, a vehicle action puzzle game using a self-made engine and tools. Here I am working on my custom game audio solution called Timbre. Come say hi!

#indiedev #gamedev #gameengine #ziglang #cpp #blender3d
Gamedev live stream - Lets code a VU meter!transmission014 - blocking out the crane armBig ol livestream! - part 2⚡C++/C#/Zig Gamedev LivebyProd Tutorial - Part 1: IntroductionHUD work⚡C++/C#/Zig Gamedev Livetransmission002C++/C#/Zig GameDev Live #39⚡Tech work for particle smokeintermission002 - level status update + plans for the futureC++/C#/Zig GameDev Live #53⚡More Demo work!Designing game car engine sounds using Timbre and ZigShell textured grass rendering in Traction PointPorting my renderer to Vulkan - Part 4 of N - Setting up the device
Madrigal Games |

Gamedev live stream - Let's code a VU meter!

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