Porting my renderer to Vulkan - Part 4 of N - Setting up the device @MadrigalGames
Porting my renderer to Vulkan - Part 4 of N - Setting up the device  @MadrigalGames
Uploaded November 2022 | Updated September 2026, 1 week ago
This is the fourth part of a video series where we take Madrigal's Basis game engine and make it render the demo level in Project Slide using the Vulkan API. Read more in the development blog at madrigalgames.com
Porting my renderer to Vulkan - Part 4 of N - Setting up the deviceWhy I switched from WebGPU to NVRHIC++/C#/Zig GameDev Live #43⚡More level design!transmission015 - first multiplayer test!Writing a quick and dirty script parsertransmission016 - AngelScript & ZigWork-in-progress stylized raymarched SDF dust effect - #gamedev #indiedevC++/C#/Zig GameDev Live #58⚡Back to level design!transmission008BlenderSync - My powerful blender workflow for gamedevCreating a trainwreck⚡C++/C#/Zig Gamedev LiveCooking with Fire! #gamedev #indiegamedev #explosion
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Porting my renderer to Vulkan - Part 4 of N - Setting up the device

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