C++/C#/Zig GameDev Live #58⚡Back to level design! @MadrigalGames
C++/C#/Zig GameDev Live #58⚡Back to level design!  @MadrigalGames
Uploaded April 2025 | Updated September 2026, 1 week ago
Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.

Join the Discord channel: discord.gg/k8CxSpsCnB

#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasm
C++/C#/Zig GameDev Live #58⚡Back to level design!transmission008BlenderSync - My powerful blender workflow for gamedevCreating a trainwreck⚡C++/C#/Zig Gamedev LiveCooking with Fire! #gamedev #indiegamedev #explosionWrapping up the UI work⚡C++/C#/Zig GameDev Live #72Porting my renderer to Vulkan - Part 1 of N - Intro & backgroundPorting my renderer to Vulkan - Part 9 of N - Samplers and shader modulesMaking the gripper truck more fun!⚡C++/C#/Zig GameDev Live #69Madrigal Games Live! - New live stream channelZig⚡Traction Point - gamedev Live! - #5C++/C#/Zig GameDev Live #37⚡Improving my particle editor
Madrigal Games |

C++/C#/Zig GameDev Live #58⚡Back to level design!

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