Wrapping up the UI work⚡C++/C#/Zig GameDev Live #72 @MadrigalGames
Wrapping up the UI work⚡C++/C#/Zig GameDev Live #72  @MadrigalGames
Uploaded June 2025 | Updated September 2026, 1 week ago
Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.

Join the Discord channel: discord.gg/k8CxSpsCnB

#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasm
Wrapping up the UI work⚡C++/C#/Zig GameDev Live #72Porting my renderer to Vulkan - Part 1 of N - Intro & backgroundPorting my renderer to Vulkan - Part 9 of N - Samplers and shader modulesMaking the gripper truck more fun!⚡C++/C#/Zig GameDev Live #69Madrigal Games Live! - New live stream channelZig⚡Traction Point - gamedev Live! - #5C++/C#/Zig GameDev Live #37⚡Improving my particle editorZig⚡Blender⚡Traction Point - gamedev Live! - #7C++/C#/Zig GameDev Live #42⚡Level background detailstransmission00915 Years with a Self-made Game Enginetransmission012 - cargo crane status update
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Wrapping up the UI work⚡C++/C#/Zig GameDev Live #72

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