BlenderSync - My powerful blender workflow for gamedev @MadrigalGames
BlenderSync - My powerful blender workflow for gamedev  @MadrigalGames
Uploaded April 2025 | Updated September 2026, 1 week ago
Let's take a look at BlenderSync, the system which allows me to design level geometry in a snappy and powerful way!

Website: madrigalgames.com
Discord: discord.gg/k8CxSpsCnB

The TL;DW; version: youtu.be/Gm3uLClE3no
The original BlenderSync video: youtu.be/nua5Ok49T4g

Intro 0:00
What is this about? 1:02
Demo time! 3:41
The magic 5:45
The technical part 11:31
What is needed to support this? 16:28
Level design transformed 17:30
Outro 19:08
BlenderSync - My powerful blender workflow for gamedevCreating a trainwreck⚡C++/C#/Zig Gamedev LiveCooking with Fire! #gamedev #indiegamedev #explosionWrapping up the UI work⚡C++/C#/Zig GameDev Live #72Porting my renderer to Vulkan - Part 1 of N - Intro & backgroundPorting my renderer to Vulkan - Part 9 of N - Samplers and shader modulesMaking the gripper truck more fun!⚡C++/C#/Zig GameDev Live #69Madrigal Games Live! - New live stream channelZig⚡Traction Point - gamedev Live! - #5C++/C#/Zig GameDev Live #37⚡Improving my particle editorZig⚡Blender⚡Traction Point - gamedev Live! - #7C++/C#/Zig GameDev Live #42⚡Level background details
Madrigal Games |

BlenderSync - My powerful blender workflow for gamedev

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