Why I switched from WebGPU to NVRHI @MadrigalGames
Why I switched from WebGPU to NVRHI  @MadrigalGames
Uploaded October 2025 | Updated September 2026, 1 week ago
A few years ago I made a video about using WebGPU for native games. What happened then?

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Wishlist Traction Point on Steam: store.steampowered.com/app/1485840/Traction_Point

Original WebGPU video: youtu.be/DdMl4E7xQEY
The WebGPU C++ guide: eliemichel.github.io/LearnWebGPU
NVRHI on Github: github.com/NVIDIA-RTX/NVRHI
Donut Samples on Github: github.com/NVIDIA-RTX/Donut-Samples
SDL GPU: wiki.libsdl.org/SDL3/CategoryGPU

00:00 Intro
00:40 Background
02:24 Enter WebGPU
03:38 So why didn't WebGPU work out for me?
05:55 The real issue
07:49 Falling back to D3D11
09:00 Finding out about NVRHI
09:52 A quick look at NVRHI
12:54 Pros & cons of switching to NVRHI
16:22 How did it work out?
16:50 Should you switch as well?
17:43 Tips & tricks
19:34 New game!
Why I switched from WebGPU to NVRHIC++/C#/Zig GameDev Live #43⚡More level design!transmission015 - first multiplayer test!Writing a quick and dirty script parsertransmission016 - AngelScript & ZigWork-in-progress stylized raymarched SDF dust effect - #gamedev #indiedevC++/C#/Zig GameDev Live #58⚡Back to level design!transmission008BlenderSync - My powerful blender workflow for gamedevCreating a trainwreck⚡C++/C#/Zig Gamedev LiveCooking with Fire! #gamedev #indiegamedev #explosionWrapping up the UI work⚡C++/C#/Zig GameDev Live #72
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Why I switched from WebGPU to NVRHI

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