byProd Tutorial - Part 1: Introduction @MadrigalGames
byProd Tutorial - Part 1: Introduction  @MadrigalGames
Uploaded August 2026 | Updated September 2026, 1 week ago
Welcome to the byProd tutorial series! In this part we'll get to know the editor and create our first sound event.

byProd - A new audio engine for games: youtu.be/4jtwBajeBMY
Get byProd: byprod.io

Join the Discord Server: discord.gg/k8CxSpsCnB
Live stream channel: youtube.com/@MadrigalGamesLive
Wishlist Traction Point on Steam: store.steampowered.com/app/1485840/Traction_Point
byProd Tutorial - Part 1: IntroductionHUD work⚡C++/C#/Zig Gamedev Livetransmission002C++/C#/Zig GameDev Live #39⚡Tech work for particle smokeintermission002 - level status update + plans for the futureC++/C#/Zig GameDev Live #53⚡More Demo work!Designing game car engine sounds using Timbre and ZigShell textured grass rendering in Traction PointPorting my renderer to Vulkan - Part 4 of N - Setting up the deviceWhy I switched from WebGPU to NVRHIC++/C#/Zig GameDev Live #43⚡More level design!transmission015 - first multiplayer test!
Madrigal Games |

byProd Tutorial - Part 1: Introduction

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