C++/C#/Zig GameDev Live #53⚡More Demo work! @MadrigalGames
C++/C#/Zig GameDev Live #53⚡More Demo work!  @MadrigalGames
Uploaded January 2025 | Updated September 2026, 1 week ago
Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.

Join the Discord channel: discord.gg/k8CxSpsCnB

#indiedev #gamedev #gameengine #ziglang #cpp #blender3d
C++/C#/Zig GameDev Live #53⚡More Demo work!Designing game car engine sounds using Timbre and ZigShell textured grass rendering in Traction PointPorting my renderer to Vulkan - Part 4 of N - Setting up the deviceWhy I switched from WebGPU to NVRHIC++/C#/Zig GameDev Live #43⚡More level design!transmission015 - first multiplayer test!Writing a quick and dirty script parsertransmission016 - AngelScript & ZigWork-in-progress stylized raymarched SDF dust effect - #gamedev #indiedevC++/C#/Zig GameDev Live #58⚡Back to level design!transmission008
Madrigal Games |

C++/C#/Zig GameDev Live #53⚡More Demo work!

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