C++/C#/Zig GameDev Live #39⚡Tech work for particle smoke @MadrigalGames
C++/C#/Zig GameDev Live #39⚡Tech work for particle smoke  @MadrigalGames
Uploaded November 2024 | Updated September 2026, 1 week ago
Solo indie developer making Traction Point, a vehicle action puzzle game using a self-made engine and tools.

Join the Discord channel: discord.gg/k8CxSpsCnB

#indiedev #gamedev #gameengine #ziglang #cpp #blender3d
C++/C#/Zig GameDev Live #39⚡Tech work for particle smokeintermission002 - level status update + plans for the futureC++/C#/Zig GameDev Live #53⚡More Demo work!Designing game car engine sounds using Timbre and ZigShell textured grass rendering in Traction PointPorting my renderer to Vulkan - Part 4 of N - Setting up the deviceWhy I switched from WebGPU to NVRHIC++/C#/Zig GameDev Live #43⚡More level design!transmission015 - first multiplayer test!Writing a quick and dirty script parsertransmission016 - AngelScript & ZigWork-in-progress stylized raymarched SDF dust effect - #gamedev #indiedev
Madrigal Games |

C++/C#/Zig GameDev Live #39⚡Tech work for particle smoke

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