Big ol livestream! - part 2⚡C++/C#/Zig Gamedev Live @MadrigalGames
Big ol livestream! - part 2⚡C++/C#/Zig Gamedev Live  @MadrigalGames
Uploaded August 2025 | Updated September 2026, 1 week ago
Solo indie developer making Traction Point, a vehicle exploration puzzle game using a self-made engine and tools.

Join the Discord channel: discord.gg/k8CxSpsCnB

#indiedev #gamedev #gameengine #ziglang #cpp #blender3d #wasm
Big ol livestream! - part 2⚡C++/C#/Zig Gamedev LivebyProd Tutorial - Part 1: IntroductionHUD work⚡C++/C#/Zig Gamedev Livetransmission002C++/C#/Zig GameDev Live #39⚡Tech work for particle smokeintermission002 - level status update + plans for the futureC++/C#/Zig GameDev Live #53⚡More Demo work!Designing game car engine sounds using Timbre and ZigShell textured grass rendering in Traction PointPorting my renderer to Vulkan - Part 4 of N - Setting up the deviceWhy I switched from WebGPU to NVRHIC++/C#/Zig GameDev Live #43⚡More level design!
Madrigal Games |

Big 'ol livestream! - part 2⚡C++/C#/Zig Gamedev Live

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